{
DALI_ASSERT_DEBUG( ( 0 <= cursorPosition-1 ) && ( cursorPosition-1 < mTextViewCharacterPositioning.StyledTextSize() ) );
const TextStyle styleAtCursor = mTextViewCharacterPositioning.GetStyleAt( cursorPosition-1 );
- mCursor.SetRotation( styleAtCursor.GetItalics() ? Degree( styleAtCursor.GetItalicsAngle() - CURSOR_ANGLE_OFFSET ) : Degree( 0.f ), Vector3::ZAXIS );
+ mCursor.SetRotation( styleAtCursor.IsItalicsEnabled() ? Degree( styleAtCursor.GetItalicsAngle() - CURSOR_ANGLE_OFFSET ) : Degree( 0.f ), Vector3::ZAXIS );
}
DALI_ASSERT_DEBUG( cursorPosition <= mTextViewCharacterPositioning.GetNumberOfCharactersInText() );
{
mHighlightMeshActor = MeshActor::New( mTextHighlight.CreateHighLightMesh() );
mHighlightMeshActor.SetName( "HighlightMeshActor" );
- mHighlightMeshActor.SetInheritShaderEffect( false );
mHighlightMeshActor.SetAffectedByLighting(false);
parent.Add( mHighlightMeshActor );
}