#ifndef __DALI_TOOLKIT_INTERNAL_TABLE_VIEW_H__
#define __DALI_TOOLKIT_INTERNAL_TABLE_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
* TableView is a custom control for laying out actors in a table layout
* @see Dali::Toolkit:TableView for more details
*/
-class TableView : public ControlImpl
+class TableView : public Control
{
public:
*/
unsigned int GetColumns();
-private: // From ControlImpl
+private: // From Control
/**
- * @copydoc Toolkit::ControlImpl::OnControlChildAdd(Actor& child)
+ * @copydoc Control::OnControlChildAdd(Actor& child)
*/
virtual void OnControlChildAdd(Actor& child);
/**
- * @copydoc Toolkit::ControlImpl::OnControlChildRemove(Actor& child)
+ * @copydoc Control::OnControlChildRemove(Actor& child)
*/
virtual void OnControlChildRemove(Actor& child);
/**
- * @copydoc Toolkit::ControlImpl::OnRelaidOut
+ * @copydoc Control::OnRelaidOut
*/
virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );
/**
- * @copydoc Toolkit::ControlImpl::OnInitialize()
+ * @copydoc Control::OnInitialize()
*/
virtual void OnInitialize();
/**
- * @copydoc Toolkit::ControlImpl::GetNextKeyboardFocusableActor
+ * @copydoc Control::GetNextKeyboardFocusableActor
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
private: // Implementation