}
TableView::TableView( unsigned int initialRows, unsigned int initialColumns )
-: ControlImpl( true ), // requires touch
+: Control( true ), // requires touch
mCellData( initialRows, initialColumns ),
mLayoutingChild( false ),
mConstraintDuration( DEFAULT_CONSTRAINT_DURATION )
// nothing to do
}
-Actor TableView::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor TableView::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
{
Actor nextFocusableActor;
switch ( direction )
{
- case Control::Left:
+ case Toolkit::Control::Left:
{
if(--currentColumn < 0)
{
}
break;
}
- case Control::Right:
+ case Toolkit::Control::Right:
{
if(++currentColumn > numberOfColumns - 1)
{
}
break;
}
- case Control::Up:
+ case Toolkit::Control::Up:
{
if(--currentRow < 0)
{
}
break;
}
- case Control::Down:
+ case Toolkit::Control::Down:
{
if(++currentRow > numberOfRows - 1)
{