Change overshoot to have constant speed as a property
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / scrollable / scrollable-impl.h
index a536a51..8abf7d5 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/map-wrapper.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-component-impl.h>
@@ -118,6 +119,16 @@ public:
    */
   Vector4 GetOvershootEffectColor() const;
 
+  /**
+   * @copydoc Dali::Toolkit::Scrollable::SetOvershootAnimationSpeed(float pixelsPerSecond)
+   */
+  void SetOvershootAnimationSpeed( float pixelsPerSecond );
+
+  /**
+   * @copydoc Dali::Toolkit::Scrollable::GetOvershootAnimationSpeed()
+   */
+  float GetOvershootAnimationSpeed() const;
+
 private:
 
   /**
@@ -223,6 +234,7 @@ private:
 protected:
 
   Vector4         mOvershootEffectColor;    ///<The color of the overshoot bouncing effect
+  float           mOvershootAnimationSpeed; ///<The speed of the overshoot animation (pixels per second)
 
   Property::Index mPropertyRelativePosition;///< Scroll Relative Position ("scroll-relative-position") [range from 0.0f - 1.0f in each axes]
   Property::Index mPropertyPositionMin;     ///< Scroll Domain Minimum ("position-min")