ushort mFlags;
Animation mAnimation; ///< Animation Timer to drive the twist effect constraint.
+ float mActivationTime; ///< Time taken for overshoot to reach zero, which is the time we need to allow effect to be active
Animation mActivateAnimation;
Property::Index mPropertyTime; ///< Time property used by twist effect constraint to calculate timePassed.
bool mEnableEffect; ///< flag that decide whether enable or disable the twist effect.