+
+ bool mInAccessibilityPan : 1; ///< With AccessibilityPan its easier to move between snap positions
+ bool mInitialized:1;
+ bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
+ bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
+ bool mPanning:1; ///< Whether scroll view is currently panning or not
+ bool mSensitive:1; ///< Scroll Sensitivity Flag.
+ bool mTouchDownTimeoutReached:1; ///< Indicates when down event timeout occured without corresponding up event (touch still down)
+ bool mActorAutoSnapEnabled:1; ///< Whether to automatically snap to closest actor.
+ bool mAutoResizeContainerEnabled:1; ///< Whether to automatically resize container (affects RulerDomain's on X/Y axes)
+ bool mWrapMode:1; ///< Whether to wrap contents based on container size.
+ bool mAxisAutoLock:1; ///< Whether to automatically lock axis when panning.
+ bool mAlterChild:1; ///< Internal flag to control behavior of OnChildAdd/OnChildRemove when Adding internal Actors.
+ bool mDefaultMaxOvershoot:1; ///< Whether to use default max overshoot or application defined one
+ bool mCanScrollHorizontal:1; ///< Local value of our property to check against
+ bool mCanScrollVertical:1; ///< Local value of our property to check against