mInternalActor.Remove( actor );
}
+void ScrollView::SetOvershootEffectColor( const Vector4& color )
+{
+ mOvershootEffectColor = color;
+ if( mOvershootIndicator )
+ {
+ mOvershootIndicator->SetOvershootEffectColor( color );
+ }
+}
+
void ScrollView::SetScrollingDirection( Radian direction, Radian threshold )
{
PanGestureDetector panGesture( GetPanGestureDetector() );
{
self.RemoveConstraint(mScrollMainInternalPrePositionConstraint);
}
+
+ if( mOvershootIndicator )
+ {
+ mOvershootIndicator->ClearOvershoot();
+ }
}
else
{