- float mMaxOvershootImageSize; ///< maximum height of the image when overshoot value is 1.0f
- float mOvershootAnimationDuration; ///< time taken for overshoot to go from fully offscreen to fully onscreen and vice versa
- float mOvershoot; ///< last overshoot value as detected by notifications
- unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation
+ float mOvershoot; ///< last overshoot value as detected by notifications
+ unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation