Animation mScrollOvershootAnimation; ///< overshoot animation
PropertyNotification mOvershootIncreaseNotification;///< notification used to inform as overshoot increases
PropertyNotification mOvershootDecreaseNotification;///< notification used to inform as overshoot decreases
- Property::Index mCanScrollPropertyIndex; ///< property index to a property that informs indicator if it is needed
Property::Index mOvershootProperty; ///< index of the overshoot property in the scrollable actor
Property::Index mEffectOvershootProperty; ///< index of the effect's overshoot property
- float mMaxOvershootImageSize; ///< maximum height of the image when overshoot value is 1.0f
- float mOvershootAnimationDuration; ///< time taken for overshoot to go from fully offscreen to fully onscreen and vice versa
- float mOvershoot; ///< last overshoot value as detected by notifications
- unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation
+ float mOvershoot; ///< last overshoot value as detected by notifications
+ unsigned short mAnimationStateFlags; ///< contains flags indicating the current state of the overshoot animation
};
} // namespace Internal