+ /**
+ * @copydoc ScrollOvershootIndicator::SetOvershootEffectColor()
+ */
+ virtual void SetOvershootEffectColor( const Vector4& color ) = 0;
+
+ /**
+ * Sets shader overshoot value, either immediately of by animating over time
+ *
+ * @param[in] amount The amount to set overshoot to [-1.0f,1.0f]
+ * @param[in] animate Whether to animate or set immediately
+ */
+ virtual void SetOvershoot(float amount, bool animate = true) = 0;
+