Include required header files directly rather than through dali.h
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / scrollable / item-view / item-view-impl.h
index 76a0c26..e10c1b7 100644 (file)
@@ -19,7 +19,9 @@
  */
 
 // EXTERNAL INCLUDES
-#include <dali/dali.h>
+#include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/object/property-notification.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
@@ -99,16 +101,6 @@ public:
   void ActivateLayout(unsigned int layoutIndex, const Vector3& targetSize, float durationSeconds);
 
   /**
-   * @copydoc Toolkit::ItemView::SetDefaultAlphaFunction
-   */
-  void SetDefaultAlphaFunction(AlphaFunction func);
-
-  /**
-   * @copydoc Toolkit::ItemView::GetDefaultAlphaFunction
-   */
-  AlphaFunction GetDefaultAlphaFunction() const;
-
-  /**
    * @copydoc Toolkit::ItemView::DeactivateCurrentLayout
    */
   void DeactivateCurrentLayout();
@@ -267,7 +259,6 @@ public:
    */
   void DoRefresh(float currentLayoutPosition, bool cacheExtra);
 
-
   /**
    * @copydoc Toolkit::ItemView::SetItemsParentOrigin
    */
@@ -402,15 +393,6 @@ private:
   ItemView& operator=(const ItemView& rhs);
 
   /**
-   * Helper to apply constraints to an actor.
-   * @param[in] actor The actor to constrain.
-   * @param[in] layout The active layout.
-   * @param[in] itemId The ID of the item represented by the actor.
-   * @param[in] durationSeconds The time taken to fully constrain the actors.
-   */
-  void ApplyConstraints(Actor& actor, ItemLayout& layout, unsigned int itemId, float durationSeconds);
-
-  /**
    * Helper to re-apply all the constraints after items have been inserted, removed etc.
    * @param[in] durationSeconds The time taken to fully constrain the actors.
    */
@@ -477,6 +459,12 @@ private:
   void OnScrollFinished(Animation& animation);
 
   /**
+   * Callback from layout activation scroll animations
+   * @param[in] animation The scroll-animation which has finished.
+   */
+  void OnLayoutActivationScrollFinished(Animation& animation);
+
+  /**
    * Called by animation system when overshoot has finished animating to maximum (either -1.0f or 1.0f)
    *
    * @param[in] animation the animation that has finished
@@ -542,6 +530,12 @@ private:
    */
   void OnRefreshNotification(PropertyNotification& source);
 
+  /**
+   * This is called when scroll position has been changed by ScrollConnector::SetScrollPosition.
+   * @param[in] position The new scroll position
+   */
+  void OnScrollPositionChanged( float position );
+
 private:
 
   ItemFactory& mItemFactory;
@@ -556,8 +550,6 @@ private:
   ItemLayout* mActiveLayout;
   Vector3 mActiveLayoutTargetSize;
 
-  AlphaFunction mDefaultAlphaFunction;
-
   Animation mResizeAnimation;
   Animation mScrollAnimation;
   Animation mScrollOvershootAnimation;