#ifndef __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__
#define __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
#include <dali/dali.h>
#include <dali-toolkit/public-api/controls/scrollable/scroll-connector.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
+#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
namespace Dali
{
*/
void DoRefresh(float currentLayoutPosition, bool cacheExtra);
+
+ /**
+ * @copydoc Toolkit::ItemView::SetItemsParentOrigin
+ */
+ void SetItemsParentOrigin( const Vector3& parentOrigin );
+
+ /**
+ * @copydoc Toolkit::ItemView::GetItemsParentOrigin
+ */
+ Vector3 GetItemsParentOrigin() const;
+
+ /**
+ * @copydoc Toolkit::ItemView::SetItemsAnchorPoint
+ */
+ void SetItemsAnchorPoint( const Vector3& anchorPoint );
+
+ /**
+ * @copydoc Toolkit::ItemView::GetItemsAnchorPoint
+ */
+ Vector3 GetItemsAnchorPoint() const;
+
private:
/**
*/
virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
-private: // From ControlImpl
+private: // From Control
/**
* @copydoc Toolkit::Control::OnInitialize()
/**
* @copydoc Toolkit::Control::GetNextKeyboardFocusableActor()
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor actor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
/**
* @copydoc Toolkit::Control::OnKeyboardFocusChangeCommitted()
Dali::Gesture::State mGestureState;
ImageActor mOvershootOverlay; ///< The overlay actor for overshoot effect
- OvershootRippleEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
+ BouncingEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
Dali::Toolkit::ScrollConnector mScrollConnector; ///< Connects ItemView with scrollable components e.g. scroll bars
Constrainable mScrollPositionObject; ///< From mScrollConnector
Property::Index mPropertyScrollSpeed; ///< The current scroll speed of item view
bool mRefreshEnabled; ///< Whether to refresh the cache automatically
+
+ Vector3 mItemsParentOrigin;
+ Vector3 mItemsAnchorPoint;
};
} // namespace Internal