#include <dali-toolkit/public-api/controls/scrollable/scroll-connector.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
+#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
namespace Dali
{
*/
void DoRefresh(float currentLayoutPosition, bool cacheExtra);
+
+ /**
+ * @copydoc Toolkit::ItemView::SetItemsParentOrigin
+ */
+ void SetItemsParentOrigin( const Vector3& parentOrigin );
+
+ /**
+ * @copydoc Toolkit::ItemView::GetItemsParentOrigin
+ */
+ Vector3 GetItemsParentOrigin() const;
+
+ /**
+ * @copydoc Toolkit::ItemView::SetItemsAnchorPoint
+ */
+ void SetItemsAnchorPoint( const Vector3& anchorPoint );
+
+ /**
+ * @copydoc Toolkit::ItemView::GetItemsAnchorPoint
+ */
+ Vector3 GetItemsAnchorPoint() const;
+
private:
/**
Dali::Gesture::State mGestureState;
ImageActor mOvershootOverlay; ///< The overlay actor for overshoot effect
- OvershootRippleEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
+ BouncingEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
Dali::Toolkit::ScrollConnector mScrollConnector; ///< Connects ItemView with scrollable components e.g. scroll bars
Constrainable mScrollPositionObject; ///< From mScrollConnector
Property::Index mPropertyScrollSpeed; ///< The current scroll speed of item view
bool mRefreshEnabled; ///< Whether to refresh the cache automatically
+
+ Vector3 mItemsParentOrigin;
+ Vector3 mItemsAnchorPoint;
};
} // namespace Internal