/**
* Remove an Actor if found in the ItemPool.
* @param[in] itemId The item to remove.
- * @return True if an actor was removed.
+ * @return True if the remaining actors were reordered.
*/
bool RemoveActor( unsigned int itemId );
void ReapplyAllConstraints( float durationSeconds );
/**
+ * Helper to relayout after item(s) are removed.
+ */
+ void OnItemsRemoved();
+
+ /**
* Helper to remove items outside a given range.
* @param[in] range The range of required items.
*/