*/
// EXTERNAL INCLUDES
-#include <dali/dali.h>
+#include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/object/property-notification.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
void ActivateLayout(unsigned int layoutIndex, const Vector3& targetSize, float durationSeconds);
/**
- * @copydoc Toolkit::ItemView::SetDefaultAlphaFunction
- */
- void SetDefaultAlphaFunction(AlphaFunction func);
-
- /**
- * @copydoc Toolkit::ItemView::GetDefaultAlphaFunction
- */
- AlphaFunction GetDefaultAlphaFunction() const;
-
- /**
* @copydoc Toolkit::ItemView::DeactivateCurrentLayout
*/
void DeactivateCurrentLayout();
*/
void DoRefresh(float currentLayoutPosition, bool cacheExtra);
-
/**
* @copydoc Toolkit::ItemView::SetItemsParentOrigin
*/
/**
* Remove an Actor if found in the ItemPool.
* @param[in] itemId The item to remove.
- * @return True if an actor was removed.
+ * @return True if the remaining actors were reordered.
*/
bool RemoveActor( unsigned int itemId );
ItemView& operator=(const ItemView& rhs);
/**
- * Helper to apply constraints to an actor.
- * @param[in] actor The actor to constrain.
- * @param[in] layout The active layout.
- * @param[in] itemId The ID of the item represented by the actor.
+ * Helper to re-apply all the constraints after items have been inserted, removed etc.
* @param[in] durationSeconds The time taken to fully constrain the actors.
*/
- void ApplyConstraints(Actor& actor, ItemLayout& layout, unsigned int itemId, float durationSeconds);
+ void ReapplyAllConstraints( float durationSeconds );
/**
- * Helper to re-apply all the constraints after items have been inserted, removed etc.
- * @param[in] durationSeconds The time taken to fully constrain the actors.
+ * Helper to relayout after item(s) are removed.
*/
- void ReapplyAllConstraints( float durationSeconds );
+ void OnItemsRemoved();
/**
* Helper to remove items outside a given range.
*
* @param[in] gesture The gesture event.
*/
- void OnPan(PanGesture pan);
+ void OnPan( const PanGesture& pan );
/**
* Helper to handle anchoring animations.
*/
void OnRefreshNotification(PropertyNotification& source);
+ /**
+ * This is called when scroll position has been changed by ScrollConnector::SetScrollPosition.
+ * @param[in] position The new scroll position
+ */
+ void OnScrollPositionChanged( float position );
+
private:
ItemFactory& mItemFactory;
ItemLayout* mActiveLayout;
Vector3 mActiveLayoutTargetSize;
- AlphaFunction mDefaultAlphaFunction;
-
Animation mResizeAnimation;
Animation mScrollAnimation;
Animation mScrollOvershootAnimation;