*/
void DoRefresh(float currentLayoutPosition, bool cacheExtra);
-
/**
* @copydoc Toolkit::ItemView::SetItemsParentOrigin
*/
ItemView& operator=(const ItemView& rhs);
/**
- * Helper to apply constraints to an actor.
- * @param[in] actor The actor to constrain.
- * @param[in] layout The active layout.
- * @param[in] itemId The ID of the item represented by the actor.
- * @param[in] durationSeconds The time taken to fully constrain the actors.
- */
- void ApplyConstraints(Actor& actor, ItemLayout& layout, unsigned int itemId, float durationSeconds);
-
- /**
* Helper to re-apply all the constraints after items have been inserted, removed etc.
* @param[in] durationSeconds The time taken to fully constrain the actors.
*/
void OnScrollFinished(Animation& animation);
/**
+ * Callback from layout activation scroll animations
+ * @param[in] animation The scroll-animation which has finished.
+ */
+ void OnLayoutActivationScrollFinished(Animation& animation);
+
+ /**
* Called by animation system when overshoot has finished animating to maximum (either -1.0f or 1.0f)
*
* @param[in] animation the animation that has finished
*/
void OnRefreshNotification(PropertyNotification& source);
+ /**
+ * This is called when scroll position has been changed by ScrollConnector::SetScrollPosition.
+ * @param[in] position The new scroll position
+ */
+ void OnScrollPositionChanged( float position );
+
private:
ItemFactory& mItemFactory;