#include <dali/public-api/events/mouse-wheel-event.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-factory.h>
#include <dali-toolkit/internal/controls/scrollable/scroll-connector-impl.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
using namespace std;
using namespace Dali;
const float MILLISECONDS_PER_SECONDS = 1000.0f;
-const char* OVERSHOOT_OVERLAY_RIPPLE_IMAGE_PATH = DALI_IMAGE_DIR "overshoot_ripple.png";
const Rect<int> OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA( 0, 0, 720, 58 );
const Vector4 OVERSHOOT_OVERLAY_NINE_PATCH_BORDER(0.0f, 0.0f, 1.0f, 12.0f);
const float MAXIMUM_OVERSHOOT_HEIGHT = 36.0f; // 36 pixels
mIsFlicking(false),
mGestureState(Gesture::Clear),
mAddingItems(false),
- mRefreshEnabled(true)
+ mRefreshEnabled(true),
+ mItemsParentOrigin( ParentOrigin::CENTER),
+ mItemsAnchorPoint( AnchorPoint::CENTER)
{
SetRequiresMouseWheelEvents(true);
SetKeyboardNavigationSupport(true);
Actor self = Self();
- mOvershootEffect = OvershootRippleEffect::New();
- Image overshootImage = Image::New( OVERSHOOT_OVERLAY_RIPPLE_IMAGE_PATH );
- mOvershootOverlay = ImageActor::New( overshootImage );
- mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
- mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- mOvershootOverlay.SetDrawMode(DrawMode::OVERLAY);
- mOvershootOverlay.SetShaderEffect(mOvershootEffect);
- mOvershootOverlay.SetPixelArea(OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA);
- self.Add(mOvershootOverlay);
-
mScrollConnector = Dali::Toolkit::ScrollConnector::New();
mScrollPositionObject = mScrollConnector.GetScrollPositionObject();
mPropertyPosition = self.RegisterProperty(POSITION_PROPERTY_NAME, 0.0f);
mPropertyScrollSpeed = self.RegisterProperty(SCROLL_SPEED_PROPERTY_NAME, 0.0f);
- ApplyOvershootOverlayConstraints();
+ EnableScrollComponent(Toolkit::Scrollable::OvershootIndicator);
Constraint constraint = Constraint::New<Vector3>(mPropertyRelativePosition,
LocalSource(mPropertyPosition),
void ItemView::SetupActor( Item item, float durationSeconds )
{
- item.second.SetParentOrigin( ParentOrigin::CENTER );
- item.second.SetAnchorPoint( AnchorPoint::CENTER );
+ item.second.SetParentOrigin( mItemsParentOrigin );
+ item.second.SetAnchorPoint( mItemsAnchorPoint );
if( mActiveLayout )
{
mScrollStartedSignalV2.Emit(GetCurrentScrollPosition());
}
-void ItemView::ApplyOvershootOverlayConstraints()
+void ItemView::SetOvershootEnabled( bool enable )
{
- Constraint constraint = Constraint::New<float>( Actor::SIZE_WIDTH,
- ParentSource( mPropertyScrollDirection ),
- Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
- ParentSource( Actor::SIZE ),
- OvershootOverlaySizeConstraint() );
- mOvershootOverlay.ApplyConstraint(constraint);
- mOvershootOverlay.SetSize(OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA.width, OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA.height);
-
- constraint = Constraint::New<Quaternion>( Actor::ROTATION,
- ParentSource( mPropertyScrollDirection ),
- Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
- OvershootOverlayRotationConstraint() );
- mOvershootOverlay.ApplyConstraint(constraint);
-
- constraint = Constraint::New<Vector3>( Actor::POSITION,
- ParentSource( Actor::SIZE ),
- ParentSource( mPropertyScrollDirection ),
- Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
- OvershootOverlayPositionConstraint() );
- mOvershootOverlay.ApplyConstraint(constraint);
-
- constraint = Constraint::New<bool>( Actor::VISIBLE,
- ParentSource( mPropertyCanScrollVertical ),
- OvershootOverlayVisibilityConstraint() );
- mOvershootOverlay.ApplyConstraint(constraint);
-
- int effectOvershootPropertyIndex = mOvershootEffect.GetPropertyIndex(mOvershootEffect.GetOvershootPropertyName());
Actor self = Self();
- constraint = Constraint::New<float>( effectOvershootPropertyIndex,
- Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
- EqualToConstraint() );
- mOvershootEffect.ApplyConstraint(constraint);
+ if( enable )
+ {
+ mOvershootEffect = BouncingEffect::New(Scrollable::DEFAULT_OVERSHOOT_COLOUR);
+ mOvershootOverlay = CreateSolidColorActor(Vector4::ONE);
+ mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ mOvershootOverlay.SetDrawMode(DrawMode::OVERLAY);
+ mOvershootOverlay.SetShaderEffect(mOvershootEffect);
+ self.Add(mOvershootOverlay);
+ Constraint constraint = Constraint::New<float>( Actor::SIZE_WIDTH,
+ ParentSource( mPropertyScrollDirection ),
+ Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
+ ParentSource( Actor::SIZE ),
+ OvershootOverlaySizeConstraint() );
+ mOvershootOverlay.ApplyConstraint(constraint);
+ mOvershootOverlay.SetSize(OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA.width, OVERSHOOT_BOUNCE_IMAGE_1_PIXEL_AREA.height);
+
+ constraint = Constraint::New<Quaternion>( Actor::ROTATION,
+ ParentSource( mPropertyScrollDirection ),
+ Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
+ OvershootOverlayRotationConstraint() );
+ mOvershootOverlay.ApplyConstraint(constraint);
+
+ constraint = Constraint::New<Vector3>( Actor::POSITION,
+ ParentSource( Actor::SIZE ),
+ ParentSource( mPropertyScrollDirection ),
+ Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
+ OvershootOverlayPositionConstraint() );
+ mOvershootOverlay.ApplyConstraint(constraint);
+
+ constraint = Constraint::New<bool>( Actor::VISIBLE,
+ ParentSource( mPropertyCanScrollVertical ),
+ OvershootOverlayVisibilityConstraint() );
+ mOvershootOverlay.ApplyConstraint(constraint);
+
+ int effectOvershootPropertyIndex = mOvershootEffect.GetPropertyIndex(mOvershootEffect.GetProgressRatePropertyName());
+ Actor self = Self();
+ constraint = Constraint::New<float>( effectOvershootPropertyIndex,
+ Source( mScrollPositionObject, ScrollConnector::OVERSHOOT ),
+ EqualToConstraint() );
+ mOvershootEffect.ApplyConstraint(constraint);
+ }
+ else
+ {
+ if( mOvershootOverlay )
+ {
+ self.Remove(mOvershootOverlay);
+ mOvershootOverlay.Reset();
+ }
+ mOvershootEffect.Reset();
+ }
}
float ItemView::CalculateScrollOvershoot()
mAnimatingOvershootOn = animatingOn;
}
+void ItemView::SetItemsParentOrigin( const Vector3& parentOrigin )
+{
+ if( parentOrigin != mItemsParentOrigin )
+ {
+ mItemsParentOrigin = parentOrigin;
+ for (ItemPoolIter iter = mItemPool.begin(); iter != mItemPool.end(); ++iter)
+ {
+ iter->second.SetParentOrigin(parentOrigin);
+ }
+ }
+}
+
+Vector3 ItemView::GetItemsParentOrigin() const
+{
+ return mItemsParentOrigin;
+}
+
+void ItemView::SetItemsAnchorPoint( const Vector3& anchorPoint )
+{
+ if( anchorPoint != mItemsAnchorPoint )
+ {
+ mItemsAnchorPoint = anchorPoint;
+ for (ItemPoolIter iter = mItemPool.begin(); iter != mItemPool.end(); ++iter)
+ {
+ iter->second.SetAnchorPoint(anchorPoint);
+ }
+ }
+}
+
+Vector3 ItemView::GetItemsAnchorPoint() const
+{
+ return mItemsAnchorPoint;
+}
+
} // namespace Internal
} // namespace Toolkit