projects
/
platform
/
core
/
uifw
/
dali-toolkit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git]
/
base
/
dali-toolkit
/
internal
/
controls
/
scrollable
/
bouncing-effect-actor.cpp
diff --git
a/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
b/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
index
237e81a
..
7301a8b
100644
(file)
--- a/
base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
+++ b/
base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
@@
-100,7
+100,7
@@
Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex )
meshActor.SetAffectedByLighting(false);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", MESH_FRAGMENT_SHADER,
meshActor.SetAffectedByLighting(false);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", MESH_FRAGMENT_SHADER,
- GEOMETRY_TYPE_MESH,
+ GEOMETRY_TYPE_
UNTEXTURED_
MESH,
Dali::ShaderEffect::HINT_BLENDING );
meshActor.SetShaderEffect(shaderEffect);
Dali::ShaderEffect::HINT_BLENDING );
meshActor.SetShaderEffect(shaderEffect);