Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / scrollable / bouncing-effect-actor.cpp
index 237e81a..7301a8b 100644 (file)
@@ -100,7 +100,7 @@ Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex )
   meshActor.SetAffectedByLighting(false);
 
   Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", MESH_FRAGMENT_SHADER,
-                                                             GEOMETRY_TYPE_MESH,
+                                                             GEOMETRY_TYPE_UNTEXTURED_MESH,
                                                              Dali::ShaderEffect::HINT_BLENDING );
   meshActor.SetShaderEffect(shaderEffect);