{
if( mScrollConnector )
{
- Actor self = Self();
-
Constraint constraint;
if(mIndicatorSizeConstraint)
{
- self.RemoveConstraint(mIndicatorSizeConstraint);
+ mIndicator.RemoveConstraint(mIndicatorSizeConstraint);
}
// Set indicator height according to the indicator's height policy
if(mIndicatorPositionConstraint)
{
- self.RemoveConstraint(mIndicatorPositionConstraint);
+ mIndicator.RemoveConstraint(mIndicatorPositionConstraint);
}
constraint = Constraint::New<Vector3>( Actor::POSITION,