-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.h>
#include <dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h>
{
mBackground.SetImage(image);
}
-
mBackground.SetNinePatchBorder( border );
mBackground.SetStyle( ImageActor::STYLE_NINE_PATCH );
}
+void ScrollBar::SetIndicatorImage( Image image )
+{
+ mIndicator.SetImage(image);
+}
+
void ScrollBar::SetIndicatorImage( Image image, const Vector4& border )
{
mIndicator.SetImage(image);
{
if( mScrollConnector )
{
- Actor self = Self();
-
Constraint constraint;
if(mIndicatorSizeConstraint)
{
- self.RemoveConstraint(mIndicatorSizeConstraint);
+ mIndicator.RemoveConstraint(mIndicatorSizeConstraint);
}
// Set indicator height according to the indicator's height policy
if(mIndicatorPositionConstraint)
{
- self.RemoveConstraint(mIndicatorPositionConstraint);
+ mIndicator.RemoveConstraint(mIndicatorPositionConstraint);
}
constraint = Constraint::New<Vector3>( Actor::POSITION,