- else
- {
- // Get natural size for TextActor.
- TextActor textActor = TextActor::DownCast( actor );
- if( textActor )
- {
- Font font = textActor.GetFont();
- if( !font )
- {
- font = Font::New();
- }
- size = font.MeasureText( textActor.GetText() );
- size.depth = depth;
- }
- }