removing use of using namespace std;
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / popup / popup-impl.cpp
index 88a88ed..f5179d7 100755 (executable)
@@ -1,33 +1,42 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
+// CLASS HEADER
 #include <dali-toolkit/internal/controls/popup/popup-impl.h>
 
+// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/key.h>
+#include <dali/public-api/adaptor-framework/physical-keyboard.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/events/key-event.h>
+#include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/integration-api/debug.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/button.h>
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
-
 #include <dali-toolkit/internal/controls/relayout-helper.h>
 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
-
 #include <dali-toolkit/public-api/focus-manager/focus-manager.h>
-#include <dali/integration-api/debug.h>
 
 using namespace Dali;
-using namespace std;
 
 namespace
 {
@@ -169,11 +178,13 @@ Dali::Toolkit::Popup Popup::New()
 }
 
 Popup::Popup(PopupStyle& style)
-: ControlImpl(true),
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
   mShowing(false),
   mState(Toolkit::Popup::POPUP_NONE), // Initially, the popup state should not be set, it's set in OnInitialize
   mAlterAddedChild(false),
-  mPopupStyle(PopupStylePtr(&style))
+  mPopupStyle(PopupStylePtr(&style)),
+  mPropertyTitle(Property::INVALID_INDEX),
+  mPropertyState(Property::INVALID_INDEX)
 {
   SetKeyboardNavigationSupport( true );
 }
@@ -902,7 +913,7 @@ float Popup::GetWidthForHeight( float height )
   return GetNaturalSize().width;
 }
 
-Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
 {
   Actor nextFocusableActor( currentFocusedActor );
 
@@ -945,7 +956,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::K
       {
         switch ( direction )
         {
-          case Control::Left:
+          case Toolkit::Control::Left:
           {
             if ( iter == focusableActors.begin() )
             {
@@ -957,7 +968,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::K
             }
             break;
           }
-          case Control::Right:
+          case Toolkit::Control::Right:
           {
             if ( iter == focusableActors.end() - 1 )
             {
@@ -970,7 +981,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::K
             break;
           }
 
-          case Control::Up:
+          case Toolkit::Control::Up:
           {
             if ( *iter == mContent )
             {
@@ -997,7 +1008,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::K
             break;
           }
 
-          case Control::Down:
+          case Toolkit::Control::Down:
           {
             if ( mContent && mContent.IsKeyboardFocusable() )
             {