*
*/
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/common/dali-vector.h>
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-view/text-view.h>
-
#include <dali-toolkit/public-api/controls/buttons/radio-button.h>
-
-#include <dali/public-api/common/dali-vector.h>
-
#include "button-impl.h"
namespace Dali
Actor GetLabel() const;
/**
- * @copydoc Dali::Toolkit::RadioButton::SetActive(bool active)
+ * @copydoc Dali::Toolkit::RadioButton::SetSelected(bool selected)
*/
- void SetActive(bool active);
+ void SetSelected(bool selected);
/**
- * @copydoc Dali::Toolkit::RadioButton::IsActive()
+ * @copydoc Dali::Toolkit::RadioButton::IsSelected()
*/
- bool IsActive()const;
+ bool IsSelected()const;
/**
* @copydoc Dali::Toolkit::RadioButton::ToggleState()
void ToggleState();
/**
- * @copydoc Dali::Toolkit::Control::OnRelaidOut(Vector2 size, ActorSizeContainer& container)
+ * @copydoc Dali::Toolkit::Control::OnRelayout()
*/
- virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );
+ virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
public:
// Properties
// Undefined
RadioButton& operator=(const RadioButton& origin);
- Image mInactiveImage; ///< Stores the inactive image
- Image mActiveImage; ///< Stores the active image
+ Image mUnselectedImage; ///< Stores the unselected image
+ Image mSelectedImage; ///< Stores the selected image
ImageActor mRadioIcon; ///< Stores the current image
- Actor mLabel; ///< Stores the button label
- bool mActive; ///< Stores the active state
+ Actor mLabel; ///< Stores the button label
+ bool mSelected; ///< Stores the selected state
} ;
} // namespace Internal