Merge "Make radio buttons work with size negotiation, bug fixes." into tizen
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / buttons / push-button-impl.cpp
index 46159ed..34245c2 100644 (file)
@@ -59,9 +59,8 @@ BaseHandle Create()
 
 TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_TOGGLED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
 
 TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
 
@@ -356,11 +355,6 @@ Actor& PushButton::GetFadeOutButtonImage()
   return mFadeOutButtonImage;
 }
 
-Toolkit::PushButton::ToggledSignalV2& PushButton::ToggledSignal()
-{
-  return mToggledSignalV2;
-}
-
 Toolkit::PushButton::PressedSignalV2& PushButton::PressedSignal()
 {
   return mPressedSignalV2;
@@ -584,7 +578,7 @@ void PushButton::OnButtonUp()
       // Notifies the painter the button has been toggled.
       GetPushButtonPainter( mPainter )->Toggled( handle );
 
-      //Emit signal.
+      // Emit signal.
       mToggledSignalV2.Emit( handle, mToggled );
     }
     else
@@ -644,6 +638,25 @@ float PushButton::OnAnimationTimeRequested() const
   return GetPushButtonPainter( mPainter )->GetAnimationTime();
 }
 
+void PushButton::OnButtonStageDisconnection()
+{
+  if( ButtonDown == mState )
+  {
+    if( !mToggleButton )
+    {
+      Toolkit::PushButton handle( GetOwner() );
+
+      // Notifies the painter the button has been released.
+      GetPushButtonPainter( mPainter )->Released( handle );
+
+      if( mAutoRepeating )
+      {
+        mAutoRepeatingTimer.Reset();
+      }
+    }
+  }
+}
+
 PushButton::PushButton()
 : Button(),
   mAutoRepeating( false ),