void CheckBoxButton::SetChecked( bool checked )
{
- if( !mDimmed && ( checked != mChecked ) )
+ if( !mDisabled && ( checked != mChecked ) )
{
// Stores the state.
mChecked = checked;
// Notifies the painter the checkbox has been checked.
GetCheckBoxButtonPainter( mPainter )->Checked( handle );
- // Raise toggled signal
- mToggledSignal.Emit( handle, mChecked );
+ // Raise state changed signal
+ mStateChangedSignal.Emit( handle, mChecked );
}
}
return mCheckedImage;
}
-void CheckBoxButton::SetDimmedBackgroundImage( Image image )
+void CheckBoxButton::SetDisabledBackgroundImage( Image image )
{
- SetDimmedBackgroundImage( ImageActor::New( image ) );
+ SetDisabledBackgroundImage( ImageActor::New( image ) );
}
-void CheckBoxButton::SetDimmedBackgroundImage( Actor image )
+void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
{
Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
+ GetCheckBoxButtonPainter( mPainter )->SetDisabledBackgroundImage( handle, image );
}
-Actor& CheckBoxButton::GetDimmedBackgroundImage()
+Actor& CheckBoxButton::GetDisabledBackgroundImage()
{
- return mDimmedBackgroundImage;
+ return mDisabledBackgroundImage;
}
-Actor CheckBoxButton::GetDimmedBackgroundImage() const
+Actor CheckBoxButton::GetDisabledBackgroundImage() const
{
- return mDimmedBackgroundImage;
+ return mDisabledBackgroundImage;
}
-void CheckBoxButton::SetDimmedCheckedImage( Image image )
+void CheckBoxButton::SetDisabledCheckedImage( Image image )
{
- SetDimmedCheckedImage( ImageActor::New( image ) );
+ SetDisabledCheckedImage( ImageActor::New( image ) );
}
-void CheckBoxButton::SetDimmedCheckedImage( Actor image )
+void CheckBoxButton::SetDisabledCheckedImage( Actor image )
{
Toolkit::CheckBoxButton handle( GetOwner() );
- GetCheckBoxButtonPainter( mPainter )->SetDimmedCheckedImage( handle, image );
+ GetCheckBoxButtonPainter( mPainter )->SetDisabledCheckedImage( handle, image );
}
-Actor& CheckBoxButton::GetDimmedCheckedImage()
+Actor& CheckBoxButton::GetDisabledCheckedImage()
{
- return mDimmedCheckedImage;
+ return mDisabledCheckedImage;
}
-Actor CheckBoxButton::GetDimmedCheckedImage() const
+Actor CheckBoxButton::GetDisabledCheckedImage() const
{
- return mDimmedCheckedImage;
+ return mDisabledCheckedImage;
}
Actor& CheckBoxButton::GetFadeOutBackgroundImage()
void CheckBoxButton::OnButtonInitialize()
{
- mUseFadeAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_FADE_ANIMATION_PROPERTY_NAME, false );
- mUseCheckAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_CHECK_ANIMATION_PROPERTY_NAME, true );
}
void CheckBoxButton::OnButtonUp()
CheckBoxButton::CheckBoxButton()
: Button(),
mChecked( false ),
- mClickActionPerforming(false),
- mUseFadeAnimationProperty(Property::INVALID_INDEX),
- mUseCheckAnimationProperty(Property::INVALID_INDEX)
+ mClickActionPerforming(false)
{
// Creates specific painter.
mPainter = new CheckBoxButtonDefaultPainter();