/**
* Button is the base class implementation for all buttons.
*/
-class Button : public ControlImpl
+class Button : public Control
{
public:
// Properties
enum
{
- BUTTON_PROPERTY_START_INDEX = ControlImpl::CONTROL_PROPERTY_END_INDEX + 1,
+ BUTTON_PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
BUTTON_PROPERTY_END_INDEX = BUTTON_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices
};
Toolkit::Button::ClickedSignalV2& ClickedSignal();
/**
+ * @copydoc Dali::Toolkit::Button::ToggledSignal()
+ */
+ Toolkit::Button::ToggledSignalV2& ToggledSignal();
+
+ /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
*/
virtual bool OnTouchEvent( const TouchEvent& event );
-private: // From ControlImpl
+private: // From Control
/**
* @copydoc Toolkit::Control::OnInitialize()
ButtonPainterPtr mPainter; ///< Pointer to a ButtonPainter base class.
Toolkit::Button::ClickedSignalV2 mClickedSignalV2; ///< Signal emitted when the button is clicked.
+ Toolkit::Button::ToggledSignalV2 mToggledSignalV2; ///< Signal emitted when the button is toggled.
TapGestureDetector mTapDetector;
};