FrameBufferImage GetFrameBufferImage( const std::string &name, const Replacement& constant );
/**
+ * @copydoc Toolkit::Builder::GetPath
+ */
+ Path GetPath( const std::string &name );
+ /**
* @copydoc Toolkit::Builder::QuitSignal
*/
Toolkit::Builder::Signal& QuitSignal();
typedef std::map<const std::string, ShaderEffect> ShaderEffectLut;
ShaderEffectLut mShaderEffectLut;
+ typedef std::map<const std::string, Path> PathLut;
+ PathLut mPathLut;
+
SlotDelegate<Builder> mSlotDelegate;
Property::Map mReplacementMap;