extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, const Replacement& replacements );
extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
-extern Actor SetupActor( const TreeNode& node, Actor& actor );
+extern Actor SetupActor( const TreeNode& node, Actor& actor, const Replacement& constant );
#if defined(DEBUG_ENABLED)
Integration::Log::Filter* gFilterScript = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_SCRIPT");
std::string key( keyChild.first );
- // ignore special fields; type,actors,signals
+ // ignore special fields; type,actors,signals,styles
if(key == KEYNAME_TYPE || key == KEYNAME_ACTORS || key == KEYNAME_SIGNALS || key == KEYNAME_STYLES)
{
continue;
if( actor )
{
- SetupActor( node, actor );
+ SetupActor( node, actor, constant );
// add signals
SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );