application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+ // Either application.SendNotification() or the trigger can now complete the task.
application.SendNotification();
application.Render();
-
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
application.GetScene().Add( actor );
+ // Either application.SendNotification() or the trigger can now complete the task.
application.SendNotification();
application.Render();
-
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+ // Either application.SendNotification() or the trigger can now complete the task.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
application.SendNotification();
application.Render();
-
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
textureTrace.Reset();
- // Test SetOffStage().
+ // Test SetOffScene().
actor.Unparent();
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );