Merge "Support Asynchronous Loading of Animated Image" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-VisualFactory.cpp
index d917895..bad210c 100644 (file)
@@ -24,6 +24,7 @@
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
 #include "dummy-control.h"
 
 #include <dali/integration-api/debug.h>
@@ -33,7 +34,7 @@ using namespace Dali::Toolkit;
 
 namespace
 {
-typedef Toolkit::Internal::NPatchLoader::StretchRanges StretchRanges;
+typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
 
 const char* TEST_9_PATCH_FILE_NAME =  TEST_RESOURCE_DIR  "/demo-tile-texture-focused.9.png";
 const char* TEST_NPATCH_FILE_NAME =  TEST_RESOURCE_DIR  "/heartsframe.9.png";
@@ -1705,7 +1706,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
   //Set up visual properties.
   Property::Map propertyMap;
   propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
-  propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
+  propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
   propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
   propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
   propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
@@ -2047,6 +2048,11 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
   application.SendNotification();
   application.Render();
 
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
   // renderer is added to actor
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
   Renderer renderer = actor.GetRendererAt( 0u );
@@ -2060,14 +2066,23 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
   timer.MockEmitSignal();
   application.SendNotification();
   application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
   DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
   textureTrace.Reset();
 
-
   // Force the timer used by the animatedImageVisual to tick,
   timer.MockEmitSignal();
   application.SendNotification();
   application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
   DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
   textureTrace.Reset();
 
@@ -2075,6 +2090,11 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
   timer.MockEmitSignal();
   application.SendNotification();
   application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
   DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
   textureTrace.Reset();
 
@@ -2116,6 +2136,11 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
   application.SendNotification();
   application.Render();
 
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
 
   DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );