DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );