application.SendNotification();
application.Render();
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
application.SendNotification();
application.Render();
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
textureTrace.Reset();
- // Test SetOffStage().
+ // Test SetOffScene().
actor.Unparent();
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );