DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual );
- Vector4 actualValue(Vector4::ZERO);
+ Vector3 actualValue(Vector4::ZERO);
+ float opacity=0.0f;
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+ DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
END_TEST;
}
DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual );
- Vector4 actualValue(Vector4::ZERO);
+ Vector3 actualValue;
+ float opacity;
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+ DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
Stage::GetCurrent().Remove(actor);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );