*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
TestVisualRender( application, actor, visual );
Vector3 actualValue(Vector4::ZERO);
TestVisualRender( application, actor, visual );
Vector3 actualValue(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );