END_TEST;
}
+//Test if primitive shape loads a conic section correctly.
+int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
//Test if primitive shape visual handles the case of not being passed a specific shape to use.
int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
- VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
// renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- // test the uniforms which used to handle the atlas rect
- // the four frames should be located inside atlas as follows: atlas size 100*100
- // -------------
- // | | |
- // | 0 | 1 |
- // -------------
- // | | |
- // | 2 | 3 |
- // -------------
-
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
- Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
-
- // waiting for the resource uploading
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
Dali::Timer timer = Timer::New( 0 );
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Test SetOffStage().
actor.Unparent();