Removed redundant resource loading code
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-VisualFactory.cpp
index 2eb6262..4ad689f 100644 (file)
@@ -223,22 +223,12 @@ void TestVisualRender( ToolkitTestApplication& application,
   application.SendNotification();
   application.Render();
 
-  if( resourcePtr )
-  {
-    Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
-    if(request)
-    {
-      application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr );
-    }
-  }
-
   application.Render();
   application.SendNotification();
 
   if( resourcePtr )
   {
-    DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ||
-                      application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
+    DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
   }
 
   DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
@@ -330,10 +320,13 @@ int UtcDaliVisualFactoryGetColorVisual1(void)
   DummyControl actor = DummyControl::New();
   TestVisualRender( application, actor, visual );
 
-  Vector4 actualValue(Vector4::ZERO);
+  Vector3 actualValue(Vector4::ZERO);
+  float opacity=0.0f;
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
-  DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+  DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+  DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
 
   END_TEST;
 }
@@ -356,10 +349,13 @@ int UtcDaliVisualFactoryGetColorVisual2(void)
   DummyControl actor = DummyControl::New();
   TestVisualRender( application, actor, visual );
 
-  Vector4 actualValue(Vector4::ZERO);
+  Vector3 actualValue;
+  float opacity;
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
-  DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+  DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+  DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
 
   Stage::GetCurrent().Remove(actor);
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -1228,10 +1224,6 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic
   application.SendNotification();
   application.Render( 0 );
 
-  //Tell the platform abstraction that the required resources have been loaded.
-  TestPlatformAbstraction& platform = application.GetPlatform();
-  platform.SetAllResourceRequestsAsLoaded();
-
   //Render again to upload the now-loaded textures.
   application.SendNotification();
   application.Render( 0 );
@@ -1275,10 +1267,6 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest
   application.SendNotification();
   application.Render( 0 );
 
-  //Tell the platform abstraction that the required resources have been loaded.
-  TestPlatformAbstraction& platform = application.GetPlatform();
-  platform.SetAllResourceRequestsAsLoaded();
-
   //Render again to upload the now-loaded textures.
   application.SendNotification();
   application.Render( 0 );