DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index borderColorIndex = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::COLOR );
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+ Property::Index borderColorIndex = renderer.GetPropertyIndex( BorderVisual::Property::COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
Animation animation = dummyImpl.CreateTransition( transition );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::SIZE );
+ Property::Index index = renderer.GetPropertyIndex( BorderVisual::Property::SIZE );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), 9.0f );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
tet_infoline("Test that the renderer has the Primitive mix color");
DALI_TEST_CHECK( index != Property::INVALID_INDEX );
Dali::Toolkit::TransitionData transition = TransitionData::New( map );
Animation animation = dummyImpl.CreateTransition( transition );
- Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
-
animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
animation.Play();
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << GL_BLEND;
+
application.SendNotification();
application.Render(0);
application.Render(2000u); // halfway point
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+ glEnableStack.Reset();
+
application.Render(2001u); // go past end
application.SendNotification(); // Trigger signals
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
actor.Unparent();
}
DALI_TEST_EQUALS( extraSize, Vector2(0.5f,0.5f), TEST_LOCATION );
}
+int UtcDaliVisualSetTransform01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: ColorVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(Visual::Property::OPACITY, 0.5f);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, ColorVisual::Property::MIX_COLOR, Color::BLUE );
+
+ END_TEST;
+}
+
int UtcDaliVisualSetTransform0(void)
{
ToolkitTestApplication application;