#include <dali/public-api/rendering/shader.h>
#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
VisualFactory factory = VisualFactory::Get();
Property::Map properties;
Property::Map shader;
+ const std::string vertexShader = "Foobar";
const std::string fragmentShader = "Foobar";
shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
Property::Map transformMap;
transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
DALI_TEST_EQUALS( renderer.GetProperty( index ), Property::Value(Vector2(0.5, 0.5)), 0.001, TEST_LOCATION );
Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
- // *map["vertex"]; is default here so not verifying it
-
DALI_TEST_EQUALS( fragmentShader, fragment->Get<std::string>(), TEST_LOCATION );
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get<std::string>(), TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+int UtcDaliRegisterVisualOrder02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register Visual Order with Background Set" );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ const int backgroundDepthIndex = Toolkit::DepthIndex::BACKGROUND;
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+
+ tet_printf( "Register a control background visual, should have depth index of %d\n", backgroundDepthIndex );
+
+ dummyControl.SetProperty( Control::Property::BACKGROUND, propertyMap );
+
+ const int TEST_VISUAL_1_DEPTH_INDEX = 0;
+ tet_printf( "Register visual, should have depth index of %d\n", TEST_VISUAL_1_DEPTH_INDEX );
+ Visual::Base testVisual1 = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, testVisual1 );
+ DALI_TEST_EQUALS( testVisual1.GetDepthIndex(), TEST_VISUAL_1_DEPTH_INDEX , TEST_LOCATION );
+
+ tet_printf( "Register another visual, should have a depth index greater than previous(%d)\n", TEST_VISUAL_1_DEPTH_INDEX );
+ Visual::Base testVisual2 = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, testVisual2 );
+ DALI_TEST_CHECK( testVisual2.GetDepthIndex() > testVisual1.GetDepthIndex() );
+
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ END_TEST;
+}
+
int UtcDaliRegisterVisualWithDepthIndex(void)
{
ToolkitTestApplication application;