BlendMode::ON_WITHOUT_CULL bug fix
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Visual.cpp
index a9a2ed2..d1a2e56 100644 (file)
@@ -502,6 +502,9 @@ int UtcDaliVisualGetPropertyMap1(void)
   propertyMap.Insert(Visual::Property::MIX_COLOR,  Color::BLUE);
   propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS, 10.0f );
   propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE );
+  propertyMap.Insert( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f );
+  propertyMap.Insert( DevelVisual::Property::BORDERLINE_COLOR, Color::RED );
+  propertyMap.Insert( DevelVisual::Property::BORDERLINE_OFFSET, -1.0f );
   propertyMap.Insert( DevelColorVisual::Property::BLUR_RADIUS, 20.0f );
   Visual::Base colorVisual = factory.CreateVisual( propertyMap );
 
@@ -516,14 +519,26 @@ int UtcDaliVisualGetPropertyMap1(void)
   DALI_TEST_CHECK( colorValue );
   DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );
 
-  Property::Value* cornerRadiusValue = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT );
+  Property::Value* cornerRadiusValue = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 );
   DALI_TEST_CHECK( cornerRadiusValue );
-  DALI_TEST_CHECK( cornerRadiusValue->Get< float >() == 10.0f );
+  DALI_TEST_CHECK( cornerRadiusValue->Get< Vector4 >() == Vector4(10.0f, 10.0f, 10.0f, 10.0f) );
 
   Property::Value* cornerRadiusPolicyValue = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, Property::INTEGER );
   DALI_TEST_CHECK( cornerRadiusPolicyValue );
   DALI_TEST_CHECK( cornerRadiusPolicyValue->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE );
 
+  Property::Value* borderlineWidthValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT );
+  DALI_TEST_CHECK( borderlineWidthValue );
+  DALI_TEST_CHECK( borderlineWidthValue->Get< float >() == 20.0f );
+
+  Property::Value* borderlineColorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
+  DALI_TEST_CHECK( borderlineColorValue );
+  DALI_TEST_CHECK( borderlineColorValue->Get< Vector4 >() == Color::RED );
+
+  Property::Value* borderlineOffsetValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
+  DALI_TEST_CHECK( borderlineOffsetValue );
+  DALI_TEST_CHECK( borderlineOffsetValue->Get< float >() == -1.0f );
+
   Property::Value* blurRadiusValue = resultMap.Find( DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT );
   DALI_TEST_CHECK( blurRadiusValue );
   DALI_TEST_CHECK( blurRadiusValue->Get< float >() == 20.0f );
@@ -599,10 +614,23 @@ int UtcDaliVisualGetPropertyMap2(void)
   DALI_TEST_CHECK( colorValue );
   DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );
 
-  colorValue = resultMap.Find( BorderVisual::Property::SIZE,  Property::FLOAT );
+  sizeValue = resultMap.Find( BorderVisual::Property::SIZE,  Property::FLOAT );
+  DALI_TEST_CHECK( sizeValue );
+  DALI_TEST_CHECK( sizeValue->Get<float>() == 10.f );
+
+  // Get default value of borderline values here
+
+  sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH,  Property::FLOAT );
+  DALI_TEST_CHECK( sizeValue );
+  DALI_TEST_CHECK( sizeValue->Get<float>() == 0.0f );
+
+  colorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR,  Property::VECTOR4 );
   DALI_TEST_CHECK( colorValue );
-  DALI_TEST_CHECK( colorValue->Get<float>() == 10.f );
+  DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLACK );
 
+  sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET,  Property::FLOAT );
+  DALI_TEST_CHECK( sizeValue );
+  DALI_TEST_CHECK( sizeValue->Get<float>() == 0.0f );
 
   END_TEST;
 }
@@ -655,6 +683,11 @@ int UtcDaliVisualGetPropertyMap3(void)
   stopColors.PushBack( Color::GREEN );
   propertyMap.Insert(GradientVisual::Property::STOP_COLOR,   stopColors);
 
+  float borderlineWidth = 4.0f;
+  Vector4 cornerRadius(7.0f, 10.0f, 13.0f, 16.0f);
+  propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH,  borderlineWidth);
+  propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS,  cornerRadius);
+
   Visual::Base gradientVisual = factory.CreateVisual(propertyMap);
 
   Property::Map resultMap;
@@ -681,6 +714,14 @@ int UtcDaliVisualGetPropertyMap3(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_EQUALS( value->Get<Vector2>(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION );
 
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH,   Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get<float>(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS,   Property::VECTOR4 );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get<Vector4>(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
   value = resultMap.Find( GradientVisual::Property::STOP_OFFSET,   Property::ARRAY );
   DALI_TEST_CHECK( value );
   Property::Array* offsetArray = value->GetArray();
@@ -722,6 +763,11 @@ int UtcDaliVisualGetPropertyMap4(void)
   stopColors.PushBack( Color::GREEN );
   propertyMap.Insert(GradientVisual::Property::STOP_COLOR,   stopColors);
 
+  float borderlineWidth = 8.0f;
+  Vector4 cornerRadius(1.0f, 2.0f, 4.0f, 8.0f);
+  propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH,  borderlineWidth);
+  propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS,  cornerRadius);
+
   Visual::Base gradientVisual = factory.CreateVisual(propertyMap);
   DALI_TEST_CHECK( gradientVisual );
 
@@ -749,6 +795,14 @@ int UtcDaliVisualGetPropertyMap4(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_EQUALS( value->Get<float>(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION );
 
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH,   Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get<float>(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS,   Property::VECTOR4 );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get<Vector4>(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
   value = resultMap.Find( GradientVisual::Property::STOP_OFFSET,   Property::ARRAY );
   DALI_TEST_CHECK( value );
   Property::Array* offsetArray = value->GetArray();
@@ -3559,56 +3613,6 @@ int UtcDaliRegisterVisualWithDepthIndex(void)
   END_TEST;
 }
 
-int UtcDaliColorVisualRenderIfTransparentProperty(void)
-{
-  ToolkitTestApplication application;
-  tet_infoline( "Test the renderIfTransparent property of ColorVisual" );
-
-  VisualFactory factory = VisualFactory::Get();
-  Property::Map propertyMap;
-  propertyMap.Insert( Visual::Property::TYPE,  Visual::COLOR );
-  propertyMap.Insert( ColorVisual::Property::MIX_COLOR, Color::BLUE );
-
-  tet_infoline( "Check default value" );
-  {
-    Visual::Base testVisual = factory.CreateVisual( propertyMap );
-    Property::Map returnedMap;
-    testVisual.CreatePropertyMap( returnedMap );
-
-    Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
-    DALI_TEST_CHECK( renderIfTransparentProperty );
-    DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
-  }
-
-  propertyMap.Insert( DevelColorVisual::Property::RENDER_IF_TRANSPARENT, true );
-
-  tet_infoline( "Ensure set to value required" );
-  {
-    Visual::Base testVisual = factory.CreateVisual( propertyMap );
-    Property::Map returnedMap;
-    testVisual.CreatePropertyMap( returnedMap );
-
-    Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
-    DALI_TEST_CHECK( renderIfTransparentProperty );
-    DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), true, TEST_LOCATION );
-  }
-
-  propertyMap[ DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = Color::BLUE;
-
-  tet_infoline( "Ensure it returns default value if set to wrong type" );
-  {
-    Visual::Base testVisual = factory.CreateVisual( propertyMap );
-    Property::Map returnedMap;
-    testVisual.CreatePropertyMap( returnedMap );
-
-    Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
-    DALI_TEST_CHECK( renderIfTransparentProperty );
-    DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
-  }
-
-  END_TEST;
-}
-
 int UtcDaliSvgVisualCustomShader(void)
 {
   ToolkitTestApplication application;
@@ -3659,13 +3663,12 @@ int UtcDaliSvgVisualCustomShader(void)
 
 int UtcDaliVisualRoundedCorner(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
   tet_infoline( "UtcDaliVisualRoundedCorner" );
 
   static std::vector<UniformData> customUniforms =
   {
-    UniformData("cornerRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
     UniformData("cornerRadiusPolicy", Property::Type::FLOAT),
   };
 
@@ -3701,7 +3704,7 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
   }
@@ -3734,15 +3737,18 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 2
   {
     VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    float cornerRadius = 0.5f;
+    Vector4 cornerRadius(0.5f, 0.5f, 0.5f, 0.3f);
 
     properties[Visual::Property::TYPE] = Visual::COLOR;
     properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
@@ -3766,15 +3772,18 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 3 - invalid value
   {
     VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    float cornerRadius = 30.0f;
+    Vector4 cornerRadius(30.0f, 30.0f, 30.0f, 20.0f);
 
     properties[Visual::Property::TYPE] = Visual::COLOR;
     properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
@@ -3798,9 +3807,12 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // gradient visual
@@ -3845,20 +3857,23 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // animated image visual
   {
     VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    float cornerRadius = 24.0f;
+    Vector4 cornerRadius(24.0f, 23.0f, 22.0f, 21.0f);
 
     properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE;
     properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME;
-    properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius + 10.0f; // Dummy Input
+    properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius.x + 10.0f; // Dummy Input
     properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
     properties["cornerRadiusPolicy"] = Toolkit::Visual::Transform::Policy::ABSOLUTE;
 
@@ -3881,15 +3896,18 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // vector image visual
   {
     VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    float cornerRadius = 27.0f;
+    Vector4 cornerRadius(27.0f, 72.0f, 11.0f, 500.5f);
 
     properties[Visual::Property::TYPE] = Visual::SVG;
     properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
@@ -3914,9 +3932,12 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // animated vector image visual
@@ -3927,6 +3948,7 @@ int UtcDaliVisualRoundedCorner(void)
 
     properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE;
     properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
+    properties["cornerRadius"] = Vector4(1.0f, 100.0f, 10.0f, 0.1f); // Dummy Input
     properties["cornerRadius"] = cornerRadius;
     properties[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE;
 
@@ -3949,191 +3971,799 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
-    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
-  }
-#else
-  tet_result(TET_PASS);
 #endif
+  }
 
   END_TEST;
 }
 
-int UtcDaliColorVisualBlurRadius(void)
+int UtcDaliVisualBorderline(void)
 {
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliColorVisualBlurRadius" );
+  tet_infoline( "UtcDaliVisualBorderline" );
 
   static std::vector<UniformData> customUniforms =
   {
-    UniformData("blurRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("cornerRadiusPolicy", Property::Type::FLOAT),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
   };
 
   TestGraphicsController& graphics = application.GetGraphicsController();
   graphics.AddCustomUniforms(customUniforms);
 
-  VisualFactory factory = VisualFactory::Get();
-  Property::Map properties;
-  float blurRadius = 20.0f;
-
-  properties[Visual::Property::TYPE] = Visual::COLOR;
-  properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
-  properties["blurRadius"] = blurRadius;
-
-  Visual::Base visual = factory.CreateVisual( properties );
-
-  // trigger creation through setting on stage
-  DummyControl dummy = DummyControl::New( true );
-  Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
-  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
-
-  dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
-  dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  application.GetScene().Add( dummy );
+  // image visual
+  {
+    VisualFactory factory = VisualFactory::Get();
+    Property::Map properties;
+    float cornerRadius = 5.0f;
+    float borderlineWidth = 30.0f;
+    Vector4 borderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
+    float borderlineOffset = 1.0f;
 
-  application.SendNotification();
-  application.Render();
+    properties[Visual::Property::TYPE] = Visual::IMAGE;
+    properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+    properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
+    properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor;
+    properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset;
 
-  application.SendNotification();
-  application.Render();
+    Visual::Base visual = factory.CreateVisual( properties );
 
-  DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "blurRadius", blurRadius ), true, TEST_LOCATION );
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
 
-  END_TEST;
-}
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
 
-int UtcDaliVisualGetType(void)
-{
-  ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetType" );
+    application.SendNotification();
+    application.Render();
 
-  VisualFactory factory = VisualFactory::Get();
+    DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::BORDER;
-    Visual::Base visual = factory.CreateVisual( properties );
+    application.SendNotification();
+    application.Render();
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::BORDER );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
+    // Default corner radius policy is absolute.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
   }
 
+  // color visual 1
   {
+    VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::COLOR;
-    Visual::Base visual = factory.CreateVisual( properties );
+    Vector4 cornerRadius(23.0f, 2.0f, 3.0f, 2.3f);
+    float borderlineWidth = 30.0f;
+    Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f);
+    float borderlineOffset = -0.4f;
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::COLOR );
-  }
+    properties[Visual::Property::TYPE] = Visual::COLOR;
+    properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+    properties["cornerRadius"] = cornerRadius;
+    properties["borderlineWidth"] = borderlineWidth;
+    properties["borderlineColor"] = borderlineColor;
+    properties["borderlineOffset"] = borderlineOffset;
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::GRADIENT;
-    properties[GradientVisual::Property::START_POSITION] = Vector2( -1.f, -1.f );
-    properties[GradientVisual::Property::END_POSITION] = Vector2( 1.f, 1.f );
-    properties[GradientVisual::Property::STOP_OFFSET] = Vector2(0.f, 1.f);
-    // propertyMap.Insert( GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT) ;
-    Property::Array stopColors;
-    stopColors.PushBack( Color::RED );
-    stopColors.PushBack( Color::GREEN );
-    properties[GradientVisual::Property::STOP_COLOR] = stopColors;
     Visual::Base visual = factory.CreateVisual( properties );
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::GRADIENT );
-  }
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::IMAGE;
-    properties.Insert( ImageVisual::Property::URL,  TEST_IMAGE_FILE_NAME );
-    Visual::Base visual = factory.CreateVisual( properties );
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::IMAGE );
-  }
+    application.SendNotification();
+    application.Render();
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::MESH;
-    Visual::Base visual = factory.CreateVisual( properties );
+    application.SendNotification();
+    application.Render();
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::MESH );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
   }
 
+  // color visual 2, default color, default offset
   {
+    VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::PRIMITIVE;
-    properties[PrimitiveVisual::Property::SHAPE] = PrimitiveVisual::Shape::CUBE;
-    Visual::Base visual = factory.CreateVisual( properties );
+    float borderlineWidth = 30.0f;
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::PRIMITIVE );
-  }
+    properties[Visual::Property::TYPE] = Visual::COLOR;
+    properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::WIREFRAME;
     Visual::Base visual = factory.CreateVisual( properties );
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::WIREFRAME );
-  }
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::TEXT;
-    Visual::Base visual = factory.CreateVisual( properties );
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::TEXT );
-  }
+    application.SendNotification();
+    application.Render();
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::N_PATCH;
-    properties[ImageVisual::Property::URL] =  TEST_NPATCH_FILE_NAME;
-    Visual::Base visual = factory.CreateVisual( properties );
+    application.SendNotification();
+    application.Render();
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::N_PATCH );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    // Default borderline color is BLACK.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
+    // Default borderline offset is 0.0f.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
   }
 
+  // color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway
   {
+    VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::SVG;
-    properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
-    Visual::Base visual = factory.CreateVisual( properties );
+    float borderlineWidth = 30.0f;
+    Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f);
+    float borderlineOffset = 37.4f;
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::SVG );
-  }
+    properties[Visual::Property::TYPE] = Visual::COLOR;
+    properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+    properties["borderlineWidth"] = borderlineWidth;
+    properties["borderlineColor"] = borderlineColor;
+    properties["borderlineOffset"] = borderlineOffset;
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE;
-    properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME;
     Visual::Base visual = factory.CreateVisual( properties );
 
-    DALI_TEST_CHECK( visual.GetType() == Visual::ANIMATED_IMAGE );
-  }
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_GRADIENT;
-    Visual::Base visual = factory.CreateVisual( properties );
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
 
-    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ANIMATED_GRADIENT ) );
-  }
+    application.SendNotification();
+    application.Render();
 
-  {
-    Property::Map properties;
-    properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE;
-    properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
-    Visual::Base visual = factory.CreateVisual( properties );
+    application.SendNotification();
+    application.Render();
 
-    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ANIMATED_VECTOR_IMAGE ) );
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
+    // NOTE : borderlineOffset will clamp in fragment shader. not visual itself
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
   }
 
+  // gradient visual
   {
+    VisualFactory factory = VisualFactory::Get();
     Property::Map properties;
-    properties[Visual::Property::TYPE] = DevelVisual::ARC;
-    Visual::Base visual = factory.CreateVisual( properties );
+    float borderlineWidth = 30.0f;
+    float cornerRadius = 70.0f;
 
-    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ARC ) );
-  }
+    properties[Visual::Property::TYPE] = Visual::GRADIENT;
+    properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+    properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
+    properties[GradientVisual::Property::START_POSITION] = Vector2( 0.5f, 0.5f );
+    properties[GradientVisual::Property::END_POSITION] = Vector2( -0.5f, -0.5f );
+    properties[GradientVisual::Property::UNITS] = GradientVisual::Units::USER_SPACE;
+
+    Property::Array stopOffsets;
+    stopOffsets.PushBack( 0.0f );
+    stopOffsets.PushBack( 0.6f );
+    stopOffsets.PushBack( 1.0f );
+    properties[GradientVisual::Property::STOP_OFFSET] = stopOffsets;
+
+    Property::Array stopColors;
+    stopColors.PushBack( Color::RED );
+    stopColors.PushBack( Color::YELLOW );
+    stopColors.PushBack( Color::GREEN );
+    properties[GradientVisual::Property::STOP_COLOR] = stopColors;
+
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
+
+    application.SendNotification();
+    application.Render();
+
+    application.SendNotification();
+    application.Render();
+
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
+    // Default corner radius policy is absolute.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    // Default borderline color is BLACK.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
+    // Default borderline offset is 0.0f.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
+  }
+
+  // animated image visual
+  {
+    VisualFactory factory = VisualFactory::Get();
+    Property::Map properties;
+    float borderlineWidth = 24.0f;
+    float borderlineOffset = -1.0f;
+
+    properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE;
+    properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth + 10.0f; // Dummy Input
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
+    properties["borderlineOffset"] = borderlineOffset;
+
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+    application.SendNotification();
+    application.Render();
+
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    // Default borderline color is BLACK.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
+  }
+
+  // vector image visual
+  {
+    VisualFactory factory = VisualFactory::Get();
+    Property::Map properties;
+    Vector4 cornerRadius(54.0f, 43.0f, 32.0f, 21.0f);
+    float borderlineWidth = 27.0f;
+    Vector4 borderlineColor(0.5f, 0.5f, 0.5f, 0.0f);
+
+    properties[Visual::Property::TYPE] = Visual::SVG;
+    properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
+    properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
+    properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor;
+
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+    application.SendNotification();
+    application.Render();
+
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+    // Default corner radius policy is absolute.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
+    // Default borderline offset is 0.0.
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
+  }
+
+  // animated vector image visual
+  {
+    VisualFactory factory = VisualFactory::Get();
+    Property::Map properties;
+    Vector4 cornerRadius(1.3f, 0.0f, 0.4f, 0.2f);
+    float borderlineWidth = 13.0f;
+    Vector4 borderlineColor(0.3f, 0.3f, 0.3f, 1.0f);
+    float borderlineOffset = 13.0f;
+
+    properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE;
+    properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
+    properties["cornerRadius"] = cornerRadius;
+    properties[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE;
+    properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth;
+    properties["borderlineColor"] = borderlineColor;
+    properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset;
+
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    // trigger creation through setting on stage
+    DummyControl dummy = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+    dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+    dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    application.GetScene().Add( dummy );
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+    application.SendNotification();
+    application.Render();
+
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
+  }
+
+  END_TEST;
+}
+
+int UtcDaliVisualBorderlineBlendModeTest(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualBorderlineBlendModeTest" );
+  VisualFactory factory = VisualFactory::Get();
+
+  // Case 1 : Test which doesn't support borderline feature.
+  {
+    tet_printf("Test Unsupported visual type\n");
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
+    propertyMap.Insert(BorderVisual::Property::COLOR, Color::BLUE);
+    propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
+    Visual::Base borderVisual = factory.CreateVisual( propertyMap );
+
+    DummyControl actor = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    application.GetScene().Add(actor);
+
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+    Renderer renderer = actor.GetRendererAt(0);
+
+    Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // Visual::BORDER doesn't support BORDERLINE. BlendMode is AUTO.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+    application.GetScene().Remove(actor);
+  }
+
+  // Case 2 : Test which support borderline feature.
+  {
+    tet_printf("Test normal case\n");
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+    propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+    propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
+    Visual::Base colorVisual = factory.CreateVisual( propertyMap );
+
+    DummyControl actor = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual );
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    application.GetScene().Add(actor);
+
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+    Renderer renderer = actor.GetRendererAt(0);
+
+    Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // Visual::COLOR support BORDERLINE. BlendMode is ON_WITHOUT_CULL.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION );
+
+    application.GetScene().Remove(actor);
+  }
+
+  // Case 3 : Test which animated borderline.
+  {
+    tet_printf("Test borderline animate case\n");
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+    propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+    Visual::Base colorVisual = factory.CreateVisual( propertyMap );
+
+    DummyControl actor = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual );
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    application.GetScene().Add(actor);
+
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+    Renderer renderer = actor.GetRendererAt(0);
+
+    Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // BlendMode is AUTO.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+    Animation animation = Animation::New(0.1f);
+    animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), 1.0f );
+    animation.Play();
+
+    application.SendNotification();
+    application.Render();
+    application.Render(101u); // End of animation
+
+    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // BlendMode is ON_WITHOUT_CULL.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION );
+
+    Animation revanimation = Animation::New(0.1f);
+    revanimation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), 0.0f );
+    revanimation.Play();
+
+    application.SendNotification();
+    application.Render();
+    application.Render(101u); // End of animation
+
+    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // BlendMode is still ON_WITHOUT_CULL.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION );
+
+    application.GetScene().Remove(actor);
+  }
+
+  // Case 4 : Test which animated corner radius occur.
+  {
+    tet_printf("Test borderline animate case\n");
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+    propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+    propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
+    Visual::Base colorVisual = factory.CreateVisual( propertyMap );
+
+    DummyControl actor = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual );
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    application.GetScene().Add(actor);
+
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+    Renderer renderer = actor.GetRendererAt(0);
+
+    Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // BlendMode is ON_WITHOUT_CULL.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION );
+
+    Animation animation = Animation::New(0.1f);
+    animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), Vector4(1.0f, 1.0f, 1.0f, 1.0f) );
+    animation.Play();
+
+    application.SendNotification();
+    application.Render();
+    application.Render(101u); // End of animation
+
+    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+    // BlendMode is ON_WITHOUT_CULL.
+    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION );
+
+    application.GetScene().Remove(actor);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliVisualBorderlineColorAnimateTest(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualBorderlineColorAnimateTest color" );
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("mixColor", Property::Type::VECTOR3),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("cornerRadiusPolicy", Property::Type::FLOAT),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+  graphics.AddCustomUniforms(customUniforms);
+
+  {
+    const Vector3 INITIAL_MIX_COLOR( 1.0f,0.0f,1.0f );
+    const float   INITIAL_MIX_OPACITY( 0.5f );
+    const Vector4 INITIAL_BORDERLINE_COLOR( 0.0f,1.0f,0.0f,1.0f );
+    const float   INITIAL_ACTOR_OPACITY( 1.0f );
+    const Vector3 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f );
+    const float   TARGET_MIX_OPACITY( 0.8f );
+    const Vector4 TARGET_BORDERLINE_COLOR( 1.0f, 0.0f, 1.0f, 0.2f);
+    const float   TARGET_ACTOR_OPACITY( 0.5f );
+
+    VisualFactory factory = VisualFactory::Get();
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE,  Visual::COLOR);
+    propertyMap.Insert(Visual::Property::MIX_COLOR, INITIAL_MIX_COLOR);
+    propertyMap.Insert(Visual::Property::OPACITY, INITIAL_MIX_OPACITY);
+    propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
+    propertyMap.Insert(DevelVisual::Property::BORDERLINE_COLOR, INITIAL_BORDERLINE_COLOR);
+    Visual::Base visual = factory.CreateVisual( propertyMap );
+
+    DummyControl actor = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+    actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
+    actor.SetProperty( Actor::Property::OPACITY, INITIAL_ACTOR_OPACITY );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    application.GetScene().Add(actor);
+
+    DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+    Animation animation = Animation::New(4.0f);
+    animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), TARGET_MIX_COLOR );
+    animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), TARGET_MIX_OPACITY);
+    animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), TARGET_BORDERLINE_COLOR );
+    animation.AnimateTo( Property(actor, Actor::Property::OPACITY), TARGET_ACTOR_OPACITY);
+    animation.Play();
+
+    TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+
+    application.SendNotification();
+    application.Render(0);
+    application.Render(2000u); // halfway point
+    application.SendNotification();
+
+    Vector3 halfwayMixColor        = (INITIAL_MIX_COLOR        + TARGET_MIX_COLOR       ) * 0.5f;
+    float   halfwayMixOpacity      = (INITIAL_MIX_OPACITY      + TARGET_MIX_OPACITY     ) * 0.5f;
+    Vector4 halfwayBorderlineColor = (INITIAL_BORDERLINE_COLOR + TARGET_BORDERLINE_COLOR) * 0.5f;
+    float   halfwayActorOpacity    = (INITIAL_ACTOR_OPACITY    + TARGET_ACTOR_OPACITY   ) * 0.5f;
+    halfwayMixOpacity *= halfwayActorOpacity;
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector3>("mixColor", halfwayMixColor), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("uColor", Vector4(1.0f, 1.0f, 1.0f, halfwayMixOpacity)), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("uActorColor", Vector4(1.0f, 1.0f, 1.0f, halfwayActorOpacity)), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("borderlineColor", halfwayBorderlineColor), true, TEST_LOCATION );
+
+    application.Render(2001u); // go past end
+    application.SendNotification(); // Trigger signals
+
+    DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Vector4(1.0f, 1.0f, 1.0f, TARGET_ACTOR_OPACITY), TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector3>("mixColor", TARGET_MIX_COLOR), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("uColor", Vector4(1.0f, 1.0f, 1.0f, TARGET_MIX_OPACITY * TARGET_ACTOR_OPACITY) ), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("uActorColor", Vector4(1.0f, 1.0f, 1.0f, TARGET_ACTOR_OPACITY)), true, TEST_LOCATION );
+    DALI_TEST_EQUALS( glAbstraction.CheckUniformValue<Vector4>("borderlineColor", TARGET_BORDERLINE_COLOR ), true, TEST_LOCATION );
+
+    actor.Unparent();
+  }
+
+  END_TEST;
+}
+
+int UtcDaliColorVisualBlurRadius(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliColorVisualBlurRadius" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("blurRadius", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map properties;
+  float blurRadius = 20.0f;
+
+  properties[Visual::Property::TYPE] = Visual::COLOR;
+  properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+  properties["blurRadius"] = blurRadius;
+
+  Visual::Base visual = factory.CreateVisual( properties );
+
+  // trigger creation through setting on stage
+  DummyControl dummy = DummyControl::New( true );
+  Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+  dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  application.GetScene().Add( dummy );
+
+  application.SendNotification();
+  application.Render();
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "blurRadius", blurRadius ), true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliVisualGetType(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetType" );
+
+  VisualFactory factory = VisualFactory::Get();
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::BORDER;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::BORDER );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::COLOR;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::COLOR );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::GRADIENT;
+    properties[GradientVisual::Property::START_POSITION] = Vector2( -1.f, -1.f );
+    properties[GradientVisual::Property::END_POSITION] = Vector2( 1.f, 1.f );
+    properties[GradientVisual::Property::STOP_OFFSET] = Vector2(0.f, 1.f);
+    // propertyMap.Insert( GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT) ;
+    Property::Array stopColors;
+    stopColors.PushBack( Color::RED );
+    stopColors.PushBack( Color::GREEN );
+    properties[GradientVisual::Property::STOP_COLOR] = stopColors;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::GRADIENT );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::IMAGE;
+    properties.Insert( ImageVisual::Property::URL,  TEST_IMAGE_FILE_NAME );
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::IMAGE );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::MESH;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::MESH );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::PRIMITIVE;
+    properties[PrimitiveVisual::Property::SHAPE] = PrimitiveVisual::Shape::CUBE;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::PRIMITIVE );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::WIREFRAME;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::WIREFRAME );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::TEXT;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::TEXT );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::N_PATCH;
+    properties[ImageVisual::Property::URL] =  TEST_NPATCH_FILE_NAME;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::N_PATCH );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::SVG;
+    properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::SVG );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE;
+    properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == Visual::ANIMATED_IMAGE );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_GRADIENT;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ANIMATED_GRADIENT ) );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE;
+    properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ANIMATED_VECTOR_IMAGE ) );
+  }
+
+  {
+    Property::Map properties;
+    properties[Visual::Property::TYPE] = DevelVisual::ARC;
+    Visual::Base visual = factory.CreateVisual( properties );
+
+    DALI_TEST_CHECK( visual.GetType() == static_cast<Visual::Type>( DevelVisual::ARC ) );
+  }
 
   END_TEST;
 }
@@ -4148,8 +4778,11 @@ int UtcDaliVisualGetVisualProperty01(void)
     UniformData("mixColor", Property::Type::VECTOR3),
     UniformData("offset", Property::Type::VECTOR2),
     UniformData("size", Property::Type::VECTOR2),
-    UniformData("cornerRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
     UniformData("blurRadius", Property::Type::FLOAT),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
   };
 
   TestGraphicsController& graphics = application.GetGraphicsController();
@@ -4159,9 +4792,12 @@ int UtcDaliVisualGetVisualProperty01(void)
   Property::Map propertyMap;
   propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
   propertyMap.Insert(Visual::Property::MIX_COLOR, Color::BLUE);
-  propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 10.0f);
+  propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, Vector4(10.0f, 0.0f, 2.0f, 4.0f));
   propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE);
   propertyMap.Insert(DevelColorVisual::Property::BLUR_RADIUS, 20.0f);
+  propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f);
+  propertyMap.Insert(DevelVisual::Property::BORDERLINE_COLOR, Color::RED);
+  propertyMap.Insert(DevelVisual::Property::BORDERLINE_OFFSET, 1.0f);
   Visual::Base colorVisual = factory.CreateVisual(propertyMap);
 
   DummyControl dummyControl = DummyControl::New(true);
@@ -4177,8 +4813,11 @@ int UtcDaliVisualGetVisualProperty01(void)
   Vector2 targetOffset(0.05f, 0.05f);
   Vector2 targetSize(1.1f, 1.1f);
   float targetOpacity = 0.5f;
-  float targetCornerRadius = 20.0f;
+  Vector4 targetCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
   float targetBlurRadius = 10.0f;
+  float targetBorderlineWidth = 25.0f;
+  Vector4 targetBorderlineColor(1.0f, 1.0f, 1.0f, 1.0f);
+  float targetBorderlineOffset = -1.0f;
 
   Animation animation = Animation::New(1.0f);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), targetColor);
@@ -4187,6 +4826,9 @@ int UtcDaliVisualGetVisualProperty01(void)
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Transform::Property::SIZE), targetSize);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::BLUR_RADIUS), targetBlurRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
   animation.Play();
 
   application.SendNotification();
@@ -4213,31 +4855,41 @@ int UtcDaliVisualGetVisualProperty01(void)
   DALI_TEST_CHECK(sizeValue);
   DALI_TEST_EQUALS(sizeValue->Get<Vector2>(), targetSize, TEST_LOCATION);
 
-  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
   DALI_TEST_CHECK(cornerRadiusValue);
-  DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
 
   Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT);
   DALI_TEST_CHECK(blurRadiusValue);
   DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION);
 
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
   // Test uniform values
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("size", targetSize), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("blurRadius", targetBlurRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
 
   // Test not-supported property
   Property property1 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::PREMULTIPLIED_ALPHA);
   DALI_TEST_CHECK(!property1.object);
   DALI_TEST_CHECK(property1.propertyIndex == Property::INVALID_INDEX);
 
-  // Test not-supported property
-  Property property2 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
-  DALI_TEST_CHECK(!property2.object);
-  DALI_TEST_CHECK(property2.propertyIndex == Property::INVALID_INDEX);
-
   // Test unregistered visual
   Property property3 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL2, Visual::Property::MIX_COLOR);
   DALI_TEST_CHECK(!property3.object);
@@ -4248,16 +4900,18 @@ int UtcDaliVisualGetVisualProperty01(void)
 
 int UtcDaliVisualGetVisualProperty02(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" );
+  tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property, ColorVisual" );
 
   static std::vector<UniformData> customUniforms =
   {
     UniformData("mixColor", Property::Type::VECTOR3),
     UniformData("offset", Property::Type::VECTOR2),
     UniformData("size", Property::Type::VECTOR2),
-    UniformData("cornerRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineCOlor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
     UniformData("blurRadius", Property::Type::FLOAT),
   };
 
@@ -4282,7 +4936,10 @@ int UtcDaliVisualGetVisualProperty02(void)
   Vector2 targetOffset(0.05f, 0.05f);
   Vector2 targetSize(1.1f, 1.1f);
   float targetOpacity = 0.5f;
-  float targetCornerRadius = 20.0f;
+  Vector4 targetCornerRadius(20.0f, 0.0f, 20.0f, 0.0f);
+  float targetBorderlineWidth = 77.7f;
+  Vector4 targetBorderlineColor(0.4f, 0.2f, 0.3f, 0.9f);
+  float targetBorderlineOffset = 1.0f;
   float targetBlurRadius = 10.0f;
 
   // Should work when the properties are not set before
@@ -4292,6 +4949,9 @@ int UtcDaliVisualGetVisualProperty02(void)
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "offset"), targetOffset);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "size"), targetSize);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "cornerRadius"), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineWidth"), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineColor"), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineOffset"), targetBorderlineOffset);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "blurRadius"), targetBlurRadius);
   animation.Play();
 
@@ -4319,22 +4979,34 @@ int UtcDaliVisualGetVisualProperty02(void)
   DALI_TEST_CHECK(sizeValue);
   DALI_TEST_EQUALS(sizeValue->Get<Vector2>(), targetSize, TEST_LOCATION);
 
-  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
   DALI_TEST_CHECK(cornerRadiusValue);
-  DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
 
   Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT);
   DALI_TEST_CHECK(blurRadiusValue);
   DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION);
 
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform values
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("size", targetSize), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("blurRadius", targetBlurRadius), true, TEST_LOCATION);
-#else
-  tet_result(TET_PASS);
 #endif
 
   END_TEST;
@@ -4342,13 +5014,15 @@ int UtcDaliVisualGetVisualProperty02(void)
 
 int UtcDaliVisualGetVisualProperty03(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, ImageVisual" );
+  tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" );
 
   static std::vector<UniformData> customUniforms =
   {
-    UniformData("cornerRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
   };
 
   TestGraphicsController& graphics = application.GetGraphicsController();
@@ -4358,6 +5032,7 @@ int UtcDaliVisualGetVisualProperty03(void)
   Property::Map propertyMap;
   propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
   propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
   Visual::Base imageVisual = factory.CreateVisual(propertyMap);
 
   DummyControl dummyControl = DummyControl::New(true);
@@ -4373,11 +5048,17 @@ int UtcDaliVisualGetVisualProperty03(void)
   application.Render();
 
   float targetOpacity = 0.5f;
-  float targetCornerRadius = 20.0f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
 
   Animation animation = Animation::New(1.0f);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
   animation.Play();
 
   application.SendNotification();
@@ -4392,14 +5073,29 @@ int UtcDaliVisualGetVisualProperty03(void)
   DALI_TEST_CHECK(colorValue);
   DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
 
-  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
   DALI_TEST_CHECK(cornerRadiusValue);
-  DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
 
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform value
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
-#else
-  tet_result(TET_PASS);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
 #endif
 
   END_TEST;
@@ -4407,13 +5103,12 @@ int UtcDaliVisualGetVisualProperty03(void)
 
 int UtcDaliVisualGetVisualProperty04(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" );
+  tet_infoline( "UtcDaliVisualGetVisualProperty04: Test animatable property, GradientVisual" );
 
   static std::vector<UniformData> customUniforms =
   {
-    UniformData("cornerRadius", Property::Type::FLOAT),
+    UniformData("cornerRadius", Property::Type::VECTOR4),
   };
 
   TestGraphicsController& graphics = application.GetGraphicsController();
@@ -4445,7 +5140,7 @@ int UtcDaliVisualGetVisualProperty04(void)
   application.Render();
 
   float targetOpacity = 0.5f;
-  float targetCornerRadius = 20.0f;
+  Vector4 targetCornerRadius(20.0f, 30.0f, 10.0f, 20.0f);
 
   Animation animation = Animation::New(1.0f);
   animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
@@ -4464,15 +5159,291 @@ int UtcDaliVisualGetVisualProperty04(void)
   DALI_TEST_CHECK(colorValue);
   DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
 
-  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty05(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, Visual::SVG);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME);
+
+  Visual::Base svgVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  svgVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty06(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+
+  Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  animatedImageVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
   DALI_TEST_CHECK(cornerRadiusValue);
-  DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
 
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform value
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
-#else
-  tet_result(TET_PASS);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
 #endif
 
   END_TEST;
 }
+
+int UtcDaliVisualGetVisualProperty07(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty07: Test animatable property, AnimatedVectorVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, DevelVisual::Type::ANIMATED_VECTOR_IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+  Visual::Base animatedVectorVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedVectorVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  animatedVectorVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
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