#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/texture-set.h>
#include <dali/public-api/rendering/shader.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( BorderVisual::Property::COLOR );
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::COLOR );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), Color::WHITE );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( BorderVisual::Property::SIZE );
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::SIZE );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), 9.0f );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), Color::WHITE );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
// The property isn't registered on the renderer, it's instead registered on the shader.
DALI_TEST_EQUALS( index, Property::INVALID_INDEX, TEST_LOCATION );