DALI_TEST_CHECK(sizeValue);
DALI_TEST_CHECK(sizeValue->Get<float>() == 10.f);
- // Get default value of borderline values here
-
- sizeValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
- DALI_TEST_CHECK(sizeValue);
- DALI_TEST_CHECK(sizeValue->Get<float>() == 0.0f);
-
- colorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
- DALI_TEST_CHECK(colorValue);
- DALI_TEST_CHECK(colorValue->Get<Vector4>() == Color::BLACK);
-
- sizeValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
- DALI_TEST_CHECK(sizeValue);
- DALI_TEST_CHECK(sizeValue->Get<float>() == 0.0f);
-
END_TEST;
}
DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
- Renderer renderer = actor.GetRendererAt(0);
+ Renderer renderer = actor.GetRendererAt(0);
const Vector4 INITIAL_MIX_COLOR(1.0f, 0.0f, 1.0f, 0.5f); // Magenta with half alpha
const Vector4 TARGET_MIX_COLOR(Color::RED);
float targetBlurRadius = 10.0f;
float targetBorderlineWidth = 25.0f;
Vector4 targetBorderlineColor(1.0f, 1.0f, 1.0f, 1.0f);
- float targetBorderlineOffset = -1.0f;
+ float targetBorderlineOffset = -1.0f;
float targetPreMultipliedAlpha = 1.0f;
Animation animation = Animation::New(1.0f);