- std::string fragmentShaderString;
- fragmentShaderString.reserve( strlen( fragmentShaderPrefix ) + strlen( FRAGMENT_SHADER ) );
- fragmentShaderString.append( fragmentShaderPrefix );
- fragmentShaderString.append( FRAGMENT_SHADER );
- customShader.Insert( "vertexShader", VERTEX_SHADER );
- customShader.Insert( "fragmentShader", fragmentShaderString );
+ std::string fragmentShaderString;
+ fragmentShaderString.reserve(strlen(fragmentShaderPrefix) + strlen(FRAGMENT_SHADER));
+ fragmentShaderString.append(fragmentShaderPrefix);
+ fragmentShaderString.append(FRAGMENT_SHADER);
+ customShader.Insert("vertexShader", VERTEX_SHADER);
+ customShader.Insert("fragmentShader", fragmentShaderString);