- // Note, This should be testing for AUTO
- // this is the same problem as C# target value being set before Play is called.
- // @todo How was this solved?
- DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+ // Default state is disabled. So test if "Enabled" is not called.
+ DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );