Updates following publication of devel-handle APIs
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index 71851de..ab94ef2 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
@@ -134,7 +135,7 @@ void CHECK_MAP_EQUALS( Property::Map test, Property::Map result )
 
 int UtcDaliTransitionDataNew(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
   Dali::Toolkit::TransitionData transition = TransitionData::New( map );
@@ -145,7 +146,7 @@ int UtcDaliTransitionDataNew(void)
 
 int UtcDaliTransitionDataDownCast(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -159,7 +160,7 @@ int UtcDaliTransitionDataDownCast(void)
 
 int UtcDaliTransitionDataCopyConstructor(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -174,7 +175,7 @@ int UtcDaliTransitionDataCopyConstructor(void)
 
 int UtcDaliTransitionDataAssignmentOperator(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -193,7 +194,7 @@ int UtcDaliTransitionDataAssignmentOperator(void)
 
 int UtcDaliTransitionDataCount(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
   TransitionData transitionData = TransitionData::New( map );
@@ -214,7 +215,7 @@ int UtcDaliTransitionDataCount(void)
 
 int UtcDaliTransitionDataMap1P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual property using stylesheet equivalent maps\n");
 
@@ -233,9 +234,9 @@ int UtcDaliTransitionDataMap1P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -246,7 +247,7 @@ int UtcDaliTransitionDataMap1P(void)
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
@@ -256,33 +257,38 @@ int UtcDaliTransitionDataMap1P(void)
   application.SendNotification();
   application.Render(0);
 
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
   application.SendNotification();
-  application.Render(0);
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   END_TEST;
 }
 
+
+
 int UtcDaliTransitionDataMap2P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual property using programmatic maps\n");
 
   Property::Map map;
   map["target"] = "visual1";
-  //Control::CONTROL_PROPERTY_END_INDEX + 1
   map["property"] = ColorVisual::Property::MIX_COLOR;
   map["initialValue"] = Color::MAGENTA;
   map["targetValue"] = Color::RED;
@@ -296,9 +302,9 @@ int UtcDaliTransitionDataMap2P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -309,7 +315,7 @@ int UtcDaliTransitionDataMap2P(void)
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
@@ -319,7 +325,10 @@ int UtcDaliTransitionDataMap2P(void)
   application.SendNotification();
   application.Render(0);
 
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -328,29 +337,31 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
 
 
-int UtcDaliTransitionDataMap3P(void)
+int UtcDaliTransitionDataMap2Pb(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
-  tet_printf("Testing animation of a visual's placement actor property\n");
+  tet_printf("Testing animation of a visual property using programmatic maps\n");
 
   Property::Map map;
   map["target"] = "visual1";
-  map["property"] = "color";
+  map["property"] = PrimitiveVisual::Property::MIX_COLOR;
   map["initialValue"] = Color::MAGENTA;
   map["targetValue"] = Color::RED;
   map["animator"] = Property::Map()
-    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("alphaFunction", "LINEAR")
     .Add("timePeriod", Property::Map()
          .Add("delay", 0.5f)
          .Add("duration", 1.0f));
@@ -359,49 +370,62 @@ int UtcDaliTransitionDataMap3P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
   Property::Map visualMap;
-  visualMap[Visual::Property::TYPE] = Visual::COLOR;
-  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[Visual::Property::TYPE] = Visual::PRIMITIVE;
+  visualMap[PrimitiveVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[ PrimitiveVisual::Property::SHAPE  ] = PrimitiveVisual::Shape::SPHERE;
+  visualMap[ PrimitiveVisual::Property::SLICES ] = 10;
+  visualMap[ PrimitiveVisual::Property::STACKS ] = 10;
+
   Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
 
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
   application.SendNotification();
   application.Render(0);
-  application.Render(500);
-  application.Render(500); // Halfway thru map1 anim
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
-  application.Render(500); // End of map1 anim
+  application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
 
-int UtcDaliTransitionDataMap4P(void)
+int UtcDaliTransitionDataMap3P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
-  tet_printf("Testing animation of a visual's placement actor property using bezier curve\n");
+  tet_printf("Testing animation of an actor's position property using bezier curve\n");
 
   Property::Map map;
   map["target"] = "Actor1";
@@ -418,8 +442,8 @@ int UtcDaliTransitionDataMap4P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
@@ -427,7 +451,7 @@ int UtcDaliTransitionDataMap4P(void)
 
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,0,0), 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,0,0), 0.001f, TEST_LOCATION);
 
   anim.Play();
 
@@ -436,25 +460,245 @@ int UtcDaliTransitionDataMap4P(void)
 
   application.Render(250); // 25%
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
 
   application.Render(250); // Halfway thru map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
 
   application.Render(250); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
 
   application.Render(250); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), TEST_LOCATION );
   END_TEST;
 }
 
+
+int UtcDaliTransitionDataMap4P(void)
+{
+  ToolkitTestApplication application;
+
+  tet_printf("Testing animation of a visual's transform property using programmatic maps\n");
+
+  Property::Map map1;
+  map1["target"] = "testVisual";
+  map1["property"] = "offset";
+  map1["initialValue"] = Vector2(0.0f, 0.0f);
+  map1["targetValue"] = Vector2(100.0f, 100.0f);
+  map1["animator"] = Property::Map()
+    .Add("alphaFunction", "LINEAR")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Property::Map map2;
+  map2["target"] = "testVisual";
+  map2["property"] = "size";
+  map2["initialValue"] = Vector2(10.0f, 10.0f);
+  map2["targetValue"] = Vector2(110.0f, 110.0f);
+  map2["animator"] = Property::Map()
+    .Add("alphaFunction", "LINEAR")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( Property::Array().Add(map1).Add(map2) );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  application.GetScene().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+
+  visual.SetName( "testVisual" );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index sizeIndex = renderer.GetPropertyIndex( "size" );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(0);
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
+
+  application.Render(500); // End of anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTransitionDataMap5P(void)
+{
+  ToolkitTestApplication application;
+
+  tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
+
+  Property::Map map;
+  map["target"] = "visual1";
+  map["property"] = "opacity";
+  map["initialValue"] = 0.0f;
+  map["targetValue"] = 1.0f;
+  map["animator"] = Property::Map()
+    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+  visual.SetName( "visual1" );
+
+  Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
+  dummyImpl.RegisterVisual( visualIndex, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  application.Render(501); // End of anim
+  application.SendNotification();
+  application.Render();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliTransitionDataMap6P(void)
+{
+  ToolkitTestApplication application;
+
+  tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
+
+  Property::Map map;
+  map["target"] = "visual1";
+  map["property"] = "opacity";
+  map["targetValue"] = 0.0f;
+  map["animator"] = Property::Map()
+    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+  visual.SetName( "visual1" );
+
+  Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
+  dummyImpl.RegisterVisual( visualIndex, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+
+  // Note, This should be testing for AUTO
+  // this is the same problem as C# target value being set before Play is called.
+  // @todo How was this solved?
+  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  application.Render(500); // End of anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
 int UtcDaliTransitionDataMap1N(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map;
   map["target"] = "Actor1";
@@ -471,9 +715,9 @@ int UtcDaliTransitionDataMap1N(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
@@ -486,15 +730,15 @@ int UtcDaliTransitionDataMap1N(void)
 
 int UtcDaliTransitionDataMapN3(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual lookup with no renderers\n");
 
   Property::Map map;
   map["target"] = "visual1";
   map["property"] = "mixColor";
-  map["initialValue"] = Color::MAGENTA;
-  map["targetValue"] = Color::RED;
+  map["initialValue"] = Vector3(Color::MAGENTA);
+  map["targetValue"] = Vector3(Color::RED);
   map["animator"] = Property::Map()
     .Add("alphaFunction", "EASE_OUT_BACK")
     .Add("timePeriod", Property::Map()
@@ -506,19 +750,19 @@ int UtcDaliTransitionDataMapN3(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
   // Don't stage actor
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
   visualMap[Visual::Property::TYPE] = Visual::COLOR;
-  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Vector3(Color::MAGENTA);
   Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( !anim );
@@ -528,15 +772,15 @@ int UtcDaliTransitionDataMapN3(void)
 
 int UtcDaliTransitionDataMapN4(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
   Property::Map map;
   map["target"] = "visual1";
   map["property"] = "mixColor";
-  map["initialValue"] = Color::MAGENTA;
-  map["targetValue"] = Color::RED;
+  map["initialValue"] = Vector3(Color::MAGENTA);
+  map["targetValue"] = Vector3(Color::RED);
   map["animator"] = Property::Map()
     .Add("alphaFunction", Vector3(.1f,1.0f,0.5f))
     .Add("timePeriod", Property::Map()
@@ -547,9 +791,9 @@ int UtcDaliTransitionDataMapN4(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -559,7 +803,7 @@ int UtcDaliTransitionDataMapN4(void)
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( !anim );
@@ -569,17 +813,18 @@ int UtcDaliTransitionDataMapN4(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
 
 int UtcDaliTransitionDataMapN5(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
@@ -598,9 +843,9 @@ int UtcDaliTransitionDataMapN5(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -610,7 +855,7 @@ int UtcDaliTransitionDataMapN5(void)
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( !anim );
@@ -620,17 +865,17 @@ int UtcDaliTransitionDataMapN5(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
 
   END_TEST;
 }
 
 int UtcDaliTransitionDataMapN6(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
@@ -649,9 +894,9 @@ int UtcDaliTransitionDataMapN6(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -661,7 +906,7 @@ int UtcDaliTransitionDataMapN6(void)
   visual.SetName( "visual1" );
 
   Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, actor, visual );
+  dummyImpl.RegisterVisual( visualIndex, visual );
 
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( !anim );
@@ -671,10 +916,11 @@ int UtcDaliTransitionDataMapN6(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
@@ -682,7 +928,7 @@ int UtcDaliTransitionDataMapN6(void)
 
 int UtcDaliTransitionDataArrayP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map1;
   map1["target"] = "Actor1";
@@ -720,37 +966,37 @@ int UtcDaliTransitionDataArrayP(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
-  DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION);
-  DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
   anim.Play();
 
   application.SendNotification();
   application.Render(0);   // start map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,0,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,0,0), TEST_LOCATION);
 
   application.Render(500); // Start map1 animation, halfway thru map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(50,50,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(50,50,0), TEST_LOCATION);
 
   application.Render(500); // Halfway thru map1 anim, end of map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,100,0), TEST_LOCATION);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,100,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
 
   application.Render(500); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::RED, TEST_LOCATION );
 
   END_TEST;
 }
@@ -758,7 +1004,7 @@ int UtcDaliTransitionDataArrayP(void)
 
 int UtcDaliTransitionDataGetAnimatorP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map1;
   map1["target"] = "Actor1";
@@ -839,7 +1085,8 @@ int UtcDaliTransitionDataGetAnimatorP(void)
 
   Property::Map map8;
   map8["target"] = "Visual1";
-  map8["property"] = "colorAlpha";
+  map8["property"] = "opacity";
+  map8["initialValue"] = 0.0f;
   map8["targetValue"] = 1.0f;
   map8["animator"] = Property::Map()
     .Add("alphaFunction", "EASE_IN")