Updates following publication of devel-handle APIs
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index 1db1bc5..ab94ef2 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,7 +18,6 @@
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali.h>
-#include <dali/devel-api/object/handle-devel.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
@@ -235,9 +234,9 @@ int UtcDaliTransitionDataMap1P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -254,7 +253,7 @@ int UtcDaliTransitionDataMap1P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
 
@@ -303,9 +302,9 @@ int UtcDaliTransitionDataMap2P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -322,7 +321,7 @@ int UtcDaliTransitionDataMap2P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
 
@@ -371,9 +370,9 @@ int UtcDaliTransitionDataMap2Pb(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -394,7 +393,7 @@ int UtcDaliTransitionDataMap2Pb(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
 
@@ -443,8 +442,8 @@ int UtcDaliTransitionDataMap3P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
@@ -452,7 +451,7 @@ int UtcDaliTransitionDataMap3P(void)
 
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,0,0), 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,0,0), 0.001f, TEST_LOCATION);
 
   anim.Play();
 
@@ -461,19 +460,19 @@ int UtcDaliTransitionDataMap3P(void)
 
   application.Render(250); // 25%
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
 
   application.Render(250); // Halfway thru map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
 
   application.Render(250); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
 
   application.Render(250); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), TEST_LOCATION );
   END_TEST;
 }
 
@@ -510,8 +509,8 @@ int UtcDaliTransitionDataMap4P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -571,9 +570,9 @@ int UtcDaliTransitionDataMap5P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -590,7 +589,7 @@ int UtcDaliTransitionDataMap5P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
 
@@ -643,9 +642,9 @@ int UtcDaliTransitionDataMap6P(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
@@ -662,7 +661,7 @@ int UtcDaliTransitionDataMap6P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
   application.Render(0);
 
@@ -716,9 +715,9 @@ int UtcDaliTransitionDataMap1N(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
@@ -751,8 +750,8 @@ int UtcDaliTransitionDataMapN3(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
   // Don't stage actor
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
@@ -792,9 +791,9 @@ int UtcDaliTransitionDataMapN4(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -814,7 +813,7 @@ int UtcDaliTransitionDataMapN4(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
@@ -844,9 +843,9 @@ int UtcDaliTransitionDataMapN5(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -866,7 +865,7 @@ int UtcDaliTransitionDataMapN5(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
@@ -895,9 +894,9 @@ int UtcDaliTransitionDataMapN6(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
@@ -917,7 +916,7 @@ int UtcDaliTransitionDataMapN6(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIdx = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
@@ -967,37 +966,37 @@ int UtcDaliTransitionDataArrayP(void)
 
   DummyControl actor = DummyControl::New();
   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetName("Actor1");
-  actor.SetColor(Color::CYAN);
-  Stage::GetCurrent().Add(actor);
-  DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
+  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+  application.GetScene().Add(actor);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
 
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION);
-  DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
   anim.Play();
 
   application.SendNotification();
   application.Render(0);   // start map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,0,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,0,0), TEST_LOCATION);
 
   application.Render(500); // Start map1 animation, halfway thru map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(50,50,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(50,50,0), TEST_LOCATION);
 
   application.Render(500); // Halfway thru map1 anim, end of map2 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,100,0), TEST_LOCATION);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,100,0), TEST_LOCATION);
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
 
   application.Render(500); // End of map1 anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::RED, TEST_LOCATION );
 
   END_TEST;
 }