Add KEYBOARD_FOCUSABLE_CHILDREN property.
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index ab94ef2..439098f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -588,6 +588,12 @@ int UtcDaliTransitionDataMap5P(void)
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
 
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << std::hex << GL_BLEND;
+
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
@@ -595,28 +601,37 @@ int UtcDaliTransitionDataMap5P(void)
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
 
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // The Renderer is transparent. So rendering is skipped. The state should not be changed.
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
 
   anim.Play();
 
+  glEnableStack.Reset();
+
   application.SendNotification();
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // Should not be changed
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+
+  glEnableStack.Reset();
 
   application.Render(501); // End of anim
   application.SendNotification();
   application.Render();
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
 
   END_TEST;
 }
@@ -662,6 +677,13 @@ int UtcDaliTransitionDataMap6P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << std::hex << GL_BLEND;
+
   application.SendNotification();
   application.Render(0);
 
@@ -670,27 +692,33 @@ int UtcDaliTransitionDataMap6P(void)
   DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
-  // Note, This should be testing for AUTO
-  // this is the same problem as C# target value being set before Play is called.
-  // @todo How was this solved?
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  // Default state is disabled. So test if "Enabled" is not called.
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
 
   anim.Play();
 
+  glEnableStack.Reset();
+
   application.SendNotification();
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
+
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+
+  glEnableStack.Reset();
 
   application.Render(500); // End of anim
   application.SendNotification();
+
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // GL_BLEND should not be changed: Keep enabled
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
 
   END_TEST;
 }
@@ -727,49 +755,6 @@ int UtcDaliTransitionDataMap1N(void)
   END_TEST;
 }
 
-
-int UtcDaliTransitionDataMapN3(void)
-{
-  ToolkitTestApplication application;
-
-  tet_printf("Testing visual lookup with no renderers\n");
-
-  Property::Map map;
-  map["target"] = "visual1";
-  map["property"] = "mixColor";
-  map["initialValue"] = Vector3(Color::MAGENTA);
-  map["targetValue"] = Vector3(Color::RED);
-  map["animator"] = Property::Map()
-    .Add("alphaFunction", "EASE_OUT_BACK")
-    .Add("timePeriod", Property::Map()
-         .Add("delay", 0.5f)
-         .Add("duration", 1.0f));
-
-  Dali::Toolkit::TransitionData transition = TransitionData::New( map );
-  CHECK_MAP_EQUALS( map, transition.GetAnimatorAt(0) );
-
-  DummyControl actor = DummyControl::New();
-  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
-  actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
-  actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
-  // Don't stage actor
-
-  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
-  Property::Map visualMap;
-  visualMap[Visual::Property::TYPE] = Visual::COLOR;
-  visualMap[ColorVisual::Property::MIX_COLOR] = Vector3(Color::MAGENTA);
-  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
-  visual.SetName( "visual1" );
-
-  Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
-  dummyImpl.RegisterVisual( visualIndex, visual );
-
-  Animation anim = dummyImpl.CreateTransition( transition );
-  DALI_TEST_CHECK( !anim );
-  END_TEST;
-}
-
-
 int UtcDaliTransitionDataMapN4(void)
 {
   ToolkitTestApplication application;