ImageVisual Action::Reload added
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index de4c4dd..42ca88e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,7 +22,6 @@
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -255,12 +254,14 @@ int UtcDaliTransitionDataMap1P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -268,13 +269,13 @@ int UtcDaliTransitionDataMap1P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -322,12 +323,14 @@ int UtcDaliTransitionDataMap2P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -336,13 +339,13 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -393,12 +396,14 @@ int UtcDaliTransitionDataMap2Pb(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -407,13 +412,13 @@ int UtcDaliTransitionDataMap2Pb(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -529,6 +534,7 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
 
   anim.Play();
 
@@ -537,11 +543,11 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(60.0f, 60.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(110.0f, 110.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
 
   END_TEST;
 }
@@ -587,7 +593,7 @@ int UtcDaliTransitionDataMap5P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
@@ -595,21 +601,25 @@ int UtcDaliTransitionDataMap5P(void)
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
 
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
   anim.Play();
 
   application.SendNotification();
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(501); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::AUTO, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
 
   END_TEST;
 }
@@ -655,17 +665,20 @@ int UtcDaliTransitionDataMap6P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   // Note, This should be testing for AUTO
   // this is the same problem as C# target value being set before Play is called.
   // @todo How was this solved?
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   anim.Play();
 
@@ -673,15 +686,15 @@ int UtcDaliTransitionDataMap6P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   END_TEST;
 }
@@ -805,7 +818,7 @@ int UtcDaliTransitionDataMapN4(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
@@ -909,7 +922,7 @@ int UtcDaliTransitionDataMapN6(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
+  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);