ImageVisual Action::Reload added
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index 8fdf936..42ca88e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
@@ -252,28 +253,35 @@ int UtcDaliTransitionDataMap1P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
   application.SendNotification();
-  application.Render(0);
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   END_TEST;
 }
 
+
+
 int UtcDaliTransitionDataMap2P(void)
 {
   TestApplication application;
@@ -282,7 +290,6 @@ int UtcDaliTransitionDataMap2P(void)
 
   Property::Map map;
   map["target"] = "visual1";
-  //Control::CONTROL_PROPERTY_END_INDEX + 1
   map["property"] = ColorVisual::Property::MIX_COLOR;
   map["initialValue"] = Color::MAGENTA;
   map["targetValue"] = Color::RED;
@@ -315,11 +322,15 @@ int UtcDaliTransitionDataMap2P(void)
   DALI_TEST_CHECK( anim );
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::MAGENTA, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -328,29 +339,31 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( renderer.GetProperty<Vector4>(mixColorIndex), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
 
 
-int UtcDaliTransitionDataMap3P(void)
+int UtcDaliTransitionDataMap2Pb(void)
 {
   TestApplication application;
 
-  tet_printf("Testing animation of a visual's placement actor property\n");
+  tet_printf("Testing animation of a visual property using programmatic maps\n");
 
   Property::Map map;
   map["target"] = "visual1";
-  map["property"] = "color";
+  map["property"] = PrimitiveVisual::Property::MIX_COLOR;
   map["initialValue"] = Color::MAGENTA;
   map["targetValue"] = Color::RED;
   map["animator"] = Property::Map()
-    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("alphaFunction", "LINEAR")
     .Add("timePeriod", Property::Map()
          .Add("delay", 0.5f)
          .Add("duration", 1.0f));
@@ -366,8 +379,12 @@ int UtcDaliTransitionDataMap3P(void)
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
 
   Property::Map visualMap;
-  visualMap[Visual::Property::TYPE] = Visual::COLOR;
-  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[Visual::Property::TYPE] = Visual::PRIMITIVE;
+  visualMap[PrimitiveVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[ PrimitiveVisual::Property::SHAPE  ] = PrimitiveVisual::Shape::SPHERE;
+  visualMap[ PrimitiveVisual::Property::SLICES ] = 10;
+  visualMap[ PrimitiveVisual::Property::STACKS ] = 10;
+
   Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
   visual.SetName( "visual1" );
 
@@ -377,31 +394,41 @@ int UtcDaliTransitionDataMap3P(void)
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
 
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
   application.SendNotification();
   application.Render(0);
-  application.Render(500);
-  application.Render(500); // Halfway thru map1 anim
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
 
-  application.Render(500); // End of map1 anim
+  application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::RED, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+
   END_TEST;
 }
 
 
-int UtcDaliTransitionDataMap4P(void)
+int UtcDaliTransitionDataMap3P(void)
 {
   TestApplication application;
 
-  tet_printf("Testing animation of a visual's placement actor property using bezier curve\n");
+  tet_printf("Testing animation of an actor's position property using bezier curve\n");
 
   Property::Map map;
   map["target"] = "Actor1";
@@ -452,6 +479,227 @@ int UtcDaliTransitionDataMap4P(void)
   END_TEST;
 }
 
+
+int UtcDaliTransitionDataMap4P(void)
+{
+  TestApplication application;
+
+  tet_printf("Testing animation of a visual's transform property using programmatic maps\n");
+
+  Property::Map map1;
+  map1["target"] = "testVisual";
+  map1["property"] = "offset";
+  map1["initialValue"] = Vector2(0.0f, 0.0f);
+  map1["targetValue"] = Vector2(100.0f, 100.0f);
+  map1["animator"] = Property::Map()
+    .Add("alphaFunction", "LINEAR")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Property::Map map2;
+  map2["target"] = "testVisual";
+  map2["property"] = "size";
+  map2["initialValue"] = Vector2(10.0f, 10.0f);
+  map2["targetValue"] = Vector2(110.0f, 110.0f);
+  map2["animator"] = Property::Map()
+    .Add("alphaFunction", "LINEAR")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( Property::Array().Add(map1).Add(map2) );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetName("Actor1");
+  Stage::GetCurrent().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+
+  visual.SetName( "testVisual" );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index sizeIndex = renderer.GetPropertyIndex( "size" );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(0);
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
+
+  application.Render(500); // End of anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTransitionDataMap5P(void)
+{
+  TestApplication application;
+
+  tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
+
+  Property::Map map;
+  map["target"] = "visual1";
+  map["property"] = "opacity";
+  map["initialValue"] = 0.0f;
+  map["targetValue"] = 1.0f;
+  map["animator"] = Property::Map()
+    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetName("Actor1");
+  actor.SetColor(Color::CYAN);
+  Stage::GetCurrent().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+  visual.SetName( "visual1" );
+
+  Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
+  dummyImpl.RegisterVisual( visualIndex, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  application.Render(501); // End of anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliTransitionDataMap6P(void)
+{
+  TestApplication application;
+
+  tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
+
+  Property::Map map;
+  map["target"] = "visual1";
+  map["property"] = "opacity";
+  map["targetValue"] = 0.0f;
+  map["animator"] = Property::Map()
+    .Add("alphaFunction", "EASE_IN_OUT")
+    .Add("timePeriod", Property::Map()
+         .Add("delay", 0.5f)
+         .Add("duration", 1.0f));
+
+  Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+  DummyControl actor = DummyControl::New();
+  actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  actor.SetName("Actor1");
+  actor.SetColor(Color::CYAN);
+  Stage::GetCurrent().Add(actor);
+
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
+  Property::Map visualMap;
+  visualMap[Visual::Property::TYPE] = Visual::COLOR;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
+  visual.SetName( "visual1" );
+
+  Property::Index visualIndex = Control::CONTROL_PROPERTY_END_INDEX + 1;
+  dummyImpl.RegisterVisual( visualIndex, visual );
+
+  Animation anim = dummyImpl.CreateTransition( transition );
+  DALI_TEST_CHECK( anim );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
+  application.SendNotification();
+  application.Render(0);
+
+  DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+
+  // Note, This should be testing for AUTO
+  // this is the same problem as C# target value being set before Play is called.
+  // @todo How was this solved?
+  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  anim.Play();
+
+  application.SendNotification();
+  application.Render(500); // Start animation
+  application.Render(500); // Halfway thru anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  application.Render(500); // End of anim
+  application.SendNotification();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
 int UtcDaliTransitionDataMap1N(void)
 {
   TestApplication application;
@@ -493,8 +741,8 @@ int UtcDaliTransitionDataMapN3(void)
   Property::Map map;
   map["target"] = "visual1";
   map["property"] = "mixColor";
-  map["initialValue"] = Color::MAGENTA;
-  map["targetValue"] = Color::RED;
+  map["initialValue"] = Vector3(Color::MAGENTA);
+  map["targetValue"] = Vector3(Color::RED);
   map["animator"] = Property::Map()
     .Add("alphaFunction", "EASE_OUT_BACK")
     .Add("timePeriod", Property::Map()
@@ -513,7 +761,7 @@ int UtcDaliTransitionDataMapN3(void)
   DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
   Property::Map visualMap;
   visualMap[Visual::Property::TYPE] = Visual::COLOR;
-  visualMap[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
+  visualMap[ColorVisual::Property::MIX_COLOR] = Vector3(Color::MAGENTA);
   Visual::Base visual = VisualFactory::Get().CreateVisual( visualMap );
   visual.SetName( "visual1" );
 
@@ -535,8 +783,8 @@ int UtcDaliTransitionDataMapN4(void)
   Property::Map map;
   map["target"] = "visual1";
   map["property"] = "mixColor";
-  map["initialValue"] = Color::MAGENTA;
-  map["targetValue"] = Color::RED;
+  map["initialValue"] = Vector3(Color::MAGENTA);
+  map["targetValue"] = Vector3(Color::RED);
   map["animator"] = Property::Map()
     .Add("alphaFunction", Vector3(.1f,1.0f,0.5f))
     .Add("timePeriod", Property::Map()
@@ -569,10 +817,12 @@ int UtcDaliTransitionDataMapN4(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>(opacityIdx), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
@@ -620,10 +870,10 @@ int UtcDaliTransitionDataMapN5(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
 
   END_TEST;
 }
@@ -671,10 +921,12 @@ int UtcDaliTransitionDataMapN6(void)
   application.SendNotification();
 
   Renderer renderer = actor.GetRendererAt(0);
-  Property::Index mixColorIdx = renderer.GetPropertyIndex(ColorVisual::Property::MIX_COLOR);
+  Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
-  DALI_TEST_EQUALS(renderer.GetProperty<Vector4>(mixColorIdx), Color::RED, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>(opacityIdx), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
@@ -839,7 +1091,8 @@ int UtcDaliTransitionDataGetAnimatorP(void)
 
   Property::Map map8;
   map8["target"] = "Visual1";
-  map8["property"] = "colorAlpha";
+  map8["property"] = "opacity";
+  map8["initialValue"] = 0.0f;
   map8["targetValue"] = 1.0f;
   map8["animator"] = Property::Map()
     .Add("alphaFunction", "EASE_IN")