Merge "Unparents internalRoot actor when gaussian-blur-view is deactived." into devel...
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TransitionData.cpp
index 49d62ab..1db1bc5 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali.h>
 #include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -136,7 +136,7 @@ void CHECK_MAP_EQUALS( Property::Map test, Property::Map result )
 
 int UtcDaliTransitionDataNew(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
   Dali::Toolkit::TransitionData transition = TransitionData::New( map );
@@ -147,7 +147,7 @@ int UtcDaliTransitionDataNew(void)
 
 int UtcDaliTransitionDataDownCast(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -161,7 +161,7 @@ int UtcDaliTransitionDataDownCast(void)
 
 int UtcDaliTransitionDataCopyConstructor(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -176,7 +176,7 @@ int UtcDaliTransitionDataCopyConstructor(void)
 
 int UtcDaliTransitionDataAssignmentOperator(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
 
@@ -195,7 +195,7 @@ int UtcDaliTransitionDataAssignmentOperator(void)
 
 int UtcDaliTransitionDataCount(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map = CreateMap();
   TransitionData transitionData = TransitionData::New( map );
@@ -216,7 +216,7 @@ int UtcDaliTransitionDataCount(void)
 
 int UtcDaliTransitionDataMap1P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual property using stylesheet equivalent maps\n");
 
@@ -255,14 +255,13 @@ int UtcDaliTransitionDataMap1P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -270,13 +269,13 @@ int UtcDaliTransitionDataMap1P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -285,7 +284,7 @@ int UtcDaliTransitionDataMap1P(void)
 
 int UtcDaliTransitionDataMap2P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual property using programmatic maps\n");
 
@@ -324,14 +323,13 @@ int UtcDaliTransitionDataMap2P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -340,13 +338,13 @@ int UtcDaliTransitionDataMap2P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -354,7 +352,7 @@ int UtcDaliTransitionDataMap2P(void)
 
 int UtcDaliTransitionDataMap2Pb(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual property using programmatic maps\n");
 
@@ -397,14 +395,13 @@ int UtcDaliTransitionDataMap2Pb(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   anim.Play();
 
@@ -413,13 +410,13 @@ int UtcDaliTransitionDataMap2Pb(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -427,7 +424,7 @@ int UtcDaliTransitionDataMap2Pb(void)
 
 int UtcDaliTransitionDataMap3P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of an actor's position property using bezier curve\n");
 
@@ -483,7 +480,7 @@ int UtcDaliTransitionDataMap3P(void)
 
 int UtcDaliTransitionDataMap4P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation of a visual's transform property using programmatic maps\n");
 
@@ -535,7 +532,7 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
 
   anim.Play();
 
@@ -544,18 +541,18 @@ int UtcDaliTransitionDataMap4P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
 
   END_TEST;
 }
 
 int UtcDaliTransitionDataMap5P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
 
@@ -594,17 +591,16 @@ int UtcDaliTransitionDataMap5P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
 
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   anim.Play();
 
@@ -612,15 +608,16 @@ int UtcDaliTransitionDataMap5P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(501); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+  application.Render();
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
 
   END_TEST;
 }
@@ -628,7 +625,7 @@ int UtcDaliTransitionDataMap5P(void)
 
 int UtcDaliTransitionDataMap6P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
 
@@ -666,20 +663,19 @@ int UtcDaliTransitionDataMap6P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
   application.SendNotification();
   application.Render(0);
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
   // Note, This should be testing for AUTO
   // this is the same problem as C# target value being set before Play is called.
   // @todo How was this solved?
   DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   anim.Play();
 
@@ -687,15 +683,15 @@ int UtcDaliTransitionDataMap6P(void)
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   application.Render(500); // End of anim
   application.SendNotification();
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
 
   END_TEST;
 }
@@ -703,7 +699,7 @@ int UtcDaliTransitionDataMap6P(void)
 
 int UtcDaliTransitionDataMap1N(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map;
   map["target"] = "Actor1";
@@ -735,7 +731,7 @@ int UtcDaliTransitionDataMap1N(void)
 
 int UtcDaliTransitionDataMapN3(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual lookup with no renderers\n");
 
@@ -777,7 +773,7 @@ int UtcDaliTransitionDataMapN3(void)
 
 int UtcDaliTransitionDataMapN4(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
@@ -819,18 +815,17 @@ int UtcDaliTransitionDataMapN4(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
-  DALI_TEST_EQUALS(renderer.GetProperty<float>(opacityIdx), 1.0f, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
 
 int UtcDaliTransitionDataMapN5(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
@@ -881,7 +876,7 @@ int UtcDaliTransitionDataMapN5(void)
 
 int UtcDaliTransitionDataMapN6(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   tet_printf("Testing visual doesn't animate with duff bezier data \n");
 
@@ -923,11 +918,10 @@ int UtcDaliTransitionDataMapN6(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
-  Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
 
   tet_printf( "Test that the property has been set to target value\n");
   DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);
-  DALI_TEST_EQUALS(renderer.GetProperty<float>(opacityIdx), 1.0f, 0.001, TEST_LOCATION);
+  DALI_TEST_EQUALS(renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION);
 
   END_TEST;
 }
@@ -935,7 +929,7 @@ int UtcDaliTransitionDataMapN6(void)
 
 int UtcDaliTransitionDataArrayP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map1;
   map1["target"] = "Actor1";
@@ -1011,7 +1005,7 @@ int UtcDaliTransitionDataArrayP(void)
 
 int UtcDaliTransitionDataGetAnimatorP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Property::Map map1;
   map1["target"] = "Actor1";